CapnZapp
Legend
[emoji1]No, I wasn't. But only because I hadn't gotten around to it. I hate sandboxes.
If you want to compare oranges to apples, sure.It's just crazy talk, right?
[emoji1]No, I wasn't. But only because I hadn't gotten around to it. I hate sandboxes.
If you want to compare oranges to apples, sure.It's just crazy talk, right?
Huh, I ended up using probably about 80% of SKT. Honestly, all that was missed were some areas of the Sword Coast that my group didn't end up exploring (although they did range rather widely as they decided to take out all 5 rebel giant lords) and some of the storm giant area (again, as they didn't explore it as much as the other 5).I think he might be talking about Dragon Heist. Or Storm King's Thunder. In either module, you only use a tiny slice of the book in the actual play of the adventure.
They recommend placing Saltmarsh in Q'barra and involving House Phiarlan with the smugglers.
Belated reply, and hopefully I'm not just repeating what someone else already said, but...It's interesting the order they've done the adventures -- the original Saltmarsh trilogy opens it, as expected, but Salvage Operation and Isle of the Abbey are inserted before The Final Enemy.
I am interested in the factions bit. In the pre-planning stages we have a Triton Paladin of Conquest, a Lizardfolk Drunken Monk, a Water Genasi Druid, a Bronze Dragonborn Tempest Cleric, an Aasimar Divine Soul Sorcerer, and a tbd archer build.
Clearly will be opposed to Scarlet Brotherhood, but would the Traditionalists or Loyalists be cool with that menagerie of PCs?
It's not a case of "keeping" the references. At least with the U series the only Greyhawk reference a brief mention of Keoland. They have added in lots of references that where not in the original.
I just hope it's not another one of those APs where any given campaign only uses 50% of the book.
Which WotC APs does that describe? My issue with many of the APs is the expectation that you play though all the content. Perhaps this is why I love Curse of Strahd. Currently, I'm running Rappan Athuk. It is a given that much if not most of the content will never be used in this campaign.
I also see myself running groups through CoS and RA again, something I can't say about most adventure material.
I answered this upthread a bit, but, again, Storm King's Thunder, if played by the book where you only deal with one of the giant groups, results in much of the adventure being left behind. Dragon Heist is specifically built that you will only use about 1/3 of the book in any given campaign - you'd have to do a massive rewrite (see The Alexandrian for how) to use the whole book. And, as you say, Curse of Strahd isn't meant to be completely played through.