Garnfellow
Explorer
RangerWickett said:This reminds me of trying to write rules for races and chases in Tournaments, Fairs, & Taverns. True, races are a bit more interesting than looking at walls, but I discovered the same thing: to make them work in a game, you need to have variety, and other challenges to keep it from being just dice rolls. If you ever did just have a straight footrace with no obstacles, you'd damned well better have a strong emotional investment in winning the race.
Yeah, I've run into the same thing. Chase scenes -- one of the most exciting tropes in an action movie -- can be crushingly dull in most RPGs.