A Merc's Life: Howl of the Carrion King [01]

Aodhán growls in pain as the gnoll got the best of him, despite his ability to see in the dark. Seeing Houwlou rush up next to him, the dwarf has a mischievous grin as he disappears from sight, reappearing on the other side of the enemy.

Catching the stinking gnoll by surprise, Aodhán brings his axe down hard onto its bac, hoping to pay it back in kind for its strike.

[sblock=OOC]
*as an aside, one of my twins took his first steps while I was writing this post.!!!! :D:D :lol:
Swift action - Dimensional Hop to - S10, flanking with Houwlou
Standard - Swing Axe - Attack; Damage (1d20+3=19, 1d10+2=9) *Forgot flanking bonus, hits AC 21 for 9 damage
[/sblock]

[sblock=stats]
Aodhán Gawain - Male Abhac Cleric 1
Initiative: +2, Passive Perception: 15, Darkvision 60'
AC: 18 Fort: +4 Reflex: +2 Will: +7
HP: 12/19

Spells Remaining*:
0 - Detect Magic, Create Water, Mending
1 - Bless, Protection from Evil, Blessed Aim

Save DC: 15 + spell level

Abilities: Dimensional Hop: 10'/level/day
Copy Cat: Illusory Copy of self 1 round/day

*I appear to have lost the typically prepared spells from my CS on OP, so I guessed
[/sblock]
 

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The Wait Is Over (Round 01 Complete)

The huge Gnoll howls with rage as the Wolfkin's blade strikes its mark, then looks around in confusion when his first foe disappears from sight. The beast doesn't have long to wonder about Aodhán's whereabouts, though . . . the feel of Abhac forged steel slicing through the muscle in his lower back quickly clarifies the situation for him. Just as he is whirling to confront the latest source of his pain a crossbow bolt slams into his shoulder eliciting yet another growl of frustration.

Hot, fetid breath blows from its bestial muzzle as the creature flexes claw tipped hands; it is plainly deciding on the next target for its rage.

[sblock=OOC]Everyone acts in Round 2, in the initiative order posted on the map.

I just remembered the Gnoll is size Large. This is now reflected on the map - no extra charge for the free (from AoO) approach by Houwlou since it was my bad.

Finally, I just read that the Dodge feat has become more useful - it is now a +1 bonus to AC vs. all attacks until your next turn, activated as a swift action.[/sblock]
 

Attachments

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Houwlou Groulenas

Houwlou attacks the BA Gnoll again in round two, but he fails to connect this round.
Attack: (last round I forgot that it should be +7 since it's a gnoll) 12 :(
Damage: N/A
Houwlou's round 2 attack/damage vs. BAG (1d20+7=12, 1d8+3=6)

[sblock=stat block]Houwlou Groulenas - Male Olcán Ranger 1
Initiative: +1, Passive Perception: +8(?)(+2 more smell/sound,+2 more vs. undead), Darkvision 60' (I think?)
AC: 17 (normally) 13 currently
Fort: +2 Ref: +3 Will: +4
HP: 21/21
[/sblock]

OOC: I like what you've done with the char. sheets now, thanks! ;)
 

The Wait Is Over! (Round 02 - Part 01)

Even cursing sounds pretty and fluid in Áilleacht. The party gets an earful as Keeland makes his entry to the fight with a badly flubbed shot that sends his arrow off into the darkness and leaves his wrist stinging from the slap of the bowstring.

Houwlou also fails to connect as the Gnoll rounds on him with a vicious swipe that leaves bloody rake marks across his chest.

The rank creature also tries to finish off Aodhán with another bite but this time its teeth crack together, having tasted nothing but air. The Gnoll shakes its massive head in confusion and looks for another opportunity to attack.

A slingstone rockets from the direction of the campfire and plinks off one of the Gnoll's razor sharp teeth.

[sblock=OOC]Keeland's next attack will be at -1 TH (Natural 01).

Houwlou takes 08 Points of Damage.

Kecil:
TH (1d20+5=23)
Damage (1d3-1=1)

Action from Aodhán and Harn will finish off the round.


BAG:
TH(Hu), TH(Hu), TH(An) (1d20+8=26, 1d20+8=9, 1d20+3=6)
Damage (Hu) (1d6+6=8)[/sblock]
 


Deftly parrying the gnolls bite with his shield, Aodhán will try to finish off the hyena-like creature and puts all his momentum behind a tremendous swing. The effort puts him off balance and the axe slams harmlessly into the ground well short of its intended target. The abhac pulls the weapon from the earth, bits of dirt still clinging to the axe and readies himself for the enemy.

[sblock=OOC]

Standard - Swing Axe - Attack (Incl. Flanking); Damage (1d20+5=9, 1d10+2=11)
[/sblock]

[sblock=stats]
Aodhán Gawain - Male Abhac Cleric 1
Initiative: +2, Passive Perception: 15, Darkvision 60'
AC: 18 Fort: +4 Reflex: +2 Will: +7
HP: 12/19

Spells Remaining*:
0 - Detect Magic, Create Water, Mending
1 - Bless, Protection from Evil, Blessed Aim

Save DC: 15 + spell level

Abilities: Dimensional Hop: 10'/level/day
Copy Cat: Illusory Copy of self 1 round/day

*I appear to have lost the typically prepared spells from my CS on OP, so I guessed
[/sblock]
 

Harnrey mutters some words and waves his wand in the air. a blob of acid is conjured and he throws it at the gnoll

1d20+2=19, 1d8=2
Actual roll is 15 due to throwng it in combat.(ranged touch)

the throw seems good, but the acid summoned was weak.

[sblock=stat block]
Harnrey Drextin, Human wizard, specialist (conjurer) 1
HP: 15/15 ; Init: +2; BAB: +0; CMB: +1 percep: +3
str: 13 dex: 15 Con: 16 Int: 18 Wis: 17 Cha: 12

saves:
fort: +3
Ref: +2
Will: +5

Ac:
base: 14
touch: 12
flatfoot: 12

melee weapon:
Battle Ax att: +2 Dam: d8+1 type slash Crit:X3

Ranged attack:
Launch Bolt spell: +2 Dam: d8 Type: pierce Crit:19-20/x2

wizard drextin's spells for the day (dc = 14+sp lv.:

0 level
prestidigitaation, Launch bolt, Caltrops

level 1
orb of acid(lesser), Lo-lite vision

Specialist abilities:
+2 to ac +1/5 levels
acid dart d6+1/2 levels
[/sblock]
 

The Wait Is Over (Round 02, Wrap)

Aodhán smacks the Gnolls face with his shield and the beast's cruel teeth snap on air rather than the Abhac's bearded face. The Cleric's return strike is powerful but not accurate, and he buries his axeblade in the rocky earth of the mountain.

A quivering green glob of acid arcs through the air, impacting against the Gnolls massive shoulder with a sizzle and the smell of burnt fur.

The Gnoll directs its baleful gaze at Harnry and snarls ferociously.

[sblock=OOC]Up to Round 03 - I like the way this is pacing, everyone posting in order. It's really helping me keep things straight in my head.

Keeland and Houwlou are up![/sblock]
 

Houwlou Groulenas

Howlou attacks the gnoll again with his gleaming masterwork longsword [sblock=Mowgli]incidentally he is +8/+3 with his sword - the gnoll is a special enemy for olcan, the sheet on OP doesn't reflect that, Mowgli, and I didn't see his favored enemy stuff either, but I may not have seen it. [/sblock]

H's attack/damage: Houwlou's second attack against the BA Gnoll (1d20+7=27, 1d8+3=4)
NAT 20! Threat! Crit Confirm = 11 :( confirming Houwlou's crit. (1d20+7=11)
Houwlou merely does another pitiful 4 points of damage.


[sblock=stat block]Houwlou Groulenas - Male Olcán Ranger 1
Initiative: +1, Perception: +8(?)(+2 more smell/sound,+2 more vs. undead), Low Light Vision 60' (I think?)
AC: 17 (normally) 13 currently
Fort: +2 Ref: +3 Will: +4
HP: 13/21
[/sblock]
 
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