A Merc's Life: Howl of the Carrion King [02]

Keeland's swing goes wide as Tsadok's wrestling with the creature carries them in erratic circles. The young rogue's efforts to rend the creature prove fruitless as it simply oozes around his fingers and reforms into a whole.

[sblock=OOC]Sorry, Mikey - if you want to do lethal damage you have to either carry a weapon designed for it or take the 'Improved Unarmed Strike' feat. On the bright side, I don't think there are a lot of critters out there immune to non-lethal damage . . .[/sblock]

Ooc - It is what the gm decides and I can disagree mechanics all I want but I know how much of a stickler you are for following the rules to a "T". Even if it makes no sense. So, is the creature at least subdued so that the to hit target number for the other players is reduced?
 

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OOC: Because it is 'Grappled,' it is at -4 to Dexterity (-2 AC).

[sblock=MikeL]The problem in this case isn't that you can't do damage with your hands. Under normal circumstances, you can do non-lethal damage until the total is more than a creatures current HP, then further non-lethal damage is treated as lethal. So it is, in fact, possible to beat a creature to death with your bare hands even without the proper feats.

The problem is that this particular creature is specifically described as being immune to non-lethal damage, so you can't ever stack up enough for it to turn lethal. Maybe the way its 'intelligence' works it doesn't matter if it loses a few pieces, maybe since it doesn't actually bleed you can't bruise it (bruises are internal bleeding), maybe it's a combination of both or something else I can't think of right off hand.

I think it's cool that you're playing a character who doesn't do lethal damage, and actually sticking with it (though if you eventually get frustrated enough that you want to change that I'll understand). In this case, there just happens to be a real limitation to that decision.[/sblock]
 

OOC: Please put H-Wolf at the bottom of the init order, just like it shows. ;)

Gratuitous attack sequence for the Olcan, although I don't even know what we're fighting! (1d20+5=17, 1d8+3=10, 1d20+4=13, 1d4+1=4)

Looks like that might be a hit with the longsword, but the dagger misses.


[sblock=stat block, Houwlou]
Houwlou Groulenas - Male Olcán Ranger 1, -3 con from the stirge fight
Initiative: +1, Perception: +8(+2 more smell/sound,+2 more vs. undead),
Code:
   HP: 27/27     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05   ST(R):+04    S[T(W):+04

  BAB: 02       CMB: +5     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)*         +5        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger*               +4        1d4+1       19-20/x2     +2 TH/Damage
Longsword (MW)          +3        1d8+3       19-20/x2        (Undead)
  Longsword             +2        1d8+1       19-20/x2     
Javelin                 +3        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 
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Houwlou snaps too from his examination of the artifacts on the table and realizes the group is under attack (it's only been about 5 or 10 seconds, after all). He springs into the action, snapping his longsword down between Tsadok's hands and cleaving the mold in two.

Keeland reels as a rapidfire series of images slams into his mind - the temple, several battles involving Genies, Efreet and the mortal minions of each, wholesale slaughter of the monks of Sarenrae who used to reside here, and finally an aerial view of the overgrown courtyard garden on the ground level, spiraling down to a very specific spot therein.
 

Tsadok

Tsadok drops the remaining pieces in his hands and purposefully crushes it beneath is feet as he walks about the room searching for traps and looking closer at the items.

[sblock=Stat Block]
Code:
   HP: 19/22     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+02   ST(R):+06    ST(W):+03

  BAB: 01       CMB:+04     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+3          20/x2     Non-Lethal
[/sblock]
 

Tsadok finds no traps in the room. The various surgical tools and glass apparatus are in a somewhat shoddy state of repair, and much of the parchment scattered about is ruined. However, there are a few pages on the eastern table that are intact. They appear to be alchemical formulae of some sort but Tsadok is unfamaliar with the content and can't make heads nor tails of it.
 

Tsadok

Tsadok finds no traps in the room. The various surgical tools and glass apparatus are in a somewhat shoddy state of repair, and much of the parchment scattered about is ruined. However, there are a few pages on the eastern table that are intact. They appear to be alchemical formulae of some sort but Tsadok is unfamaliar with the content and can't make heads nor tails of it.

Tsadok calls to the more magically inclined in the party, "Not sure exactly what this is, but I bet it might be useful to a couple of you."
 



OOC: Yup - they're really not very tough (poor AC and HP both). Just immune to a lot of stuff . . .

*ahem* like fir3e*

Tsadok drops the remaining pieces in his hands and purposefully crushes it beneath is feet as he walks about the room searching for traps and looking closer at the items.

[sblock=Stat Block]
Code:
   HP: 19/22     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+02   ST(R):+06    ST(W):+03

  BAB: 01       CMB:+04     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+3          20/x2     Non-Lethal
[/sblock]

Harnrey smiles at the sight of the 'over Kill' of the moldy slime (or slimy mold) then returns to his aimed task of heading to the table of notes, specificaly the one that tsadok does not.

Tsadok finds no traps in the room. The various surgical tools and glass apparatus are in a somewhat shoddy state of repair, and much of the parchment scattered about is ruined. However, there are a few pages on the eastern table that are intact. They appear to be alchemical formulae of some sort but Tsadok is unfamaliar with the content and can't make heads nor tails of it.

Tsadok calls to the more magically inclined in the party, "Not sure exactly what this is, but I bet it might be useful to a couple of you."

"Yes I am sure. Keeland, can you help Tsadok and we can switch sets of notes and compare information?"

knowledge arcane check:
1d20+10=16
if bless has no effect then it is 15
 
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