A Merc's Life: Howl of the Carrion King [02]

Tsadok

Tsadok will stand after being knocked to the ground and watch A leave and begin talking with Keeland. Not even a hand up, he thinks. Once again on his feet he will leave the temple.
 

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Houwlou Groulenas

Houwlou watches Tsadok struggle to his feet, but holds back. After a moment, he approaches, "I'd have given you a hand there, if I had been sure that you wouldn't try to wrestle me down!"

[sblock=stat block, Houwlou]
Houwlou Groulenas - Male Olcán Ranger 1, -3 con from the stirge fight
Initiative: +1, Perception: +8(+2 more smell/sound,+2 more vs. undead),
Code:
   HP: 27/27     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05   ST(R):+04    S[T(W):+04

  BAB: 02       CMB: +5     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)*         +5        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger*               +4        1d4+1       19-20/x2     +2 TH/Damage
Longsword (MW)          +3        1d8+3       19-20/x2        (Undead)
  Longsword             +2        1d8+1       19-20/x2     
Javelin                 +3        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 


As Tsadok passes Houwlou he acknowledges his words with, "I didn't start it. Seems like some of us should learn some f@#$%&g manners." Tsadok continues out of the temple.
 





OOC: Yes, to Almah sounds like the best course from here. Hopefully Tsadok will look around and notice where we have done before he gets himself into too much trouble....
 

You make your way back to the caravan and make your report to Almah. Plainly impatient to move her campaign to retake Kelmarane forward, she immediately sets everyone packing up and puts the caravan in motion to the monastery. By the time you arrive, there's just enough time before dark for everyone to find a room and get settled in.

Almah and Garavel set up in the Library. She moves her guards into the room just to the west (the baboon room).
The camel driver and his wife set up in the kitchen, and immediately start cleaning it so it can be put to use.
Garavel puts the PCs in the Dormitory (just south of the Library).
Father Zastoran sets to work cleaning up the laboratory, and moves himself (and his potion collection) in there.
Dashki claims the Shrine (the room with the statue hiding the staircase).

Once everyone moves in, Almah sets everyone to work cleaning up the facility, expressing her intention that it be restored as a functioning monastery to the Dawnflower and that it be ready for monks to move in by the time the caravan leaves.

[sblock=OOC]Two days of rest - the worst of the cleaning will be done by the caravan folks. Though you're asked to help Almah recognizes the need to have you restored to full fighting form as soon as possible. Under Zastoran's care this will restore everyone to full HP/CON/etc.

Feel free to RP any interactions either amongst party members or with other members of the caravan.[/sblock]

[sblock=Keeland]The morning after everyone is set up in the monastery, you wake to find dark brown areas on your skin and small patches of mold sprouting from various places on your body. You also feel quite tired and weak (1d3=2 STR & 1d3=1 CON Damage)

Make a Fortitude Save (DC 11).[/sblock]
 
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