A Merc's Life: Howl of the Carrion King [02]

The stream is really more of a small river - deep and pretty fast moving. It doesn't dry up even in the hot months.

(I figured you'd be leaving Puddin' at base camp for your scouting forays - that's what I get for thinking!).

OOC: There's quite a bit of dangerous territory around Kelmarane as well - see the attached map (Reposted from the Current Tasks Wiki Page). You can see all of this area from the monastery on a clear day.
 

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Point of clarifiaction

OOC - Do we even need to cross the stream? Mikey...where are we right now? The monastery is directly south of the city so it seems we just need to go around the city to approach from the north.
 

Tsadok

First, you can see Kelmarane from the Monastery - you are at a good elevation above the town (which is in a shallow valley). For an area map and an overview of Kelmarane, see the Current Tasks page in the Wiki.

Every evening around midnight you hear an almost impossibly loud, yelping howl that seems to come from the roof of the largest structure in Kelmarane, the huge round citadel known as the battle market. A minute or two later, a faint, similar call can be heard from the distant Pale Mountain, a call-and-response that must be some form of long distance communication between gnoll tribes. Dashki identifies the call as the infamous Howl of the Carrion King, a nightly message from the ruler of the Kulldis tribe in Kelmarane to agents of the gnoll monarch in an unknown hidden base on Pale Mountain.

OOC - Tsadok speaks Gnoll, might he be able to decipher the communication?
 

"May be we may want to examine the buildings accross the way and use them to see if we can follow tactics without being seen? I haave a spell memorized that allows me to see for a short while in the dark, so what ever we do I can be of some use at night.

Until i better leaarn how to concentrate, it is only good for 2 hours aaat the most."
 

Keeland

"I can see well enough under the night sky if we want to act by night. I have no opinion on the best approach, I only suggest we are careful and maintain a clear line of retreat should we need it."
 

OOC - Do we even need to cross the stream? Mikey...where are we right now? The monastery is directly south of the city so it seems we just need to go around the city to approach from the north.

You don't need to cross the stream, but there are two buildings belonging to the town that are on the other side.

OOC - Tsadok speaks Gnoll, might he be able to decipher the communication?

It's not so much words as a drawn out, wordless, ululating howl. Possibly "Eleven O'Clock and all's well!" Or maybe not . . .
 

"I can see in the dark for a fair bit so I can be acting as up front eyes if we go at night, that way Harnry can save his spells for when we attack? Can gnolls see in the dark Houwlou? If not, maybe it's not the best time" Aodhán says
 

Houwlou Groulenas

(I figured you'd be leaving Puddin' at base camp for your scouting forays - that's what I get for thinking!).
Or we can work it that way, too! heh :)
"I can see in the dark for a fair bit so I can be acting as up front eyes if we go at night, that way Harnry can save his spells for when we attack? Can gnolls see in the dark Houwlou? If not, maybe it's not the best time" Aodhán says
"Yes, I believe that they can, and you're correct, no sense in meeting them when they have a natural advantage over us 'day-walkers.' "

[sblock=stat block, Houwlou]
Houwlou Groulenas - Male Olcán Ranger 2, -3 con from the stirge fight
Initiative: +1, Perception: +8(+2 more smell/sound,+2 more vs. undead),
Code:
   HP: 27/27     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05   ST(R):+04    S[T(W):+04

  BAB: 02       CMB: +5     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)*         +5        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger*               +4        1d4+1       19-20/x2     +2 TH/Damage
Longsword (MW)          +3        1d8+3       19-20/x2        (Undead)
  Longsword             +2        1d8+1       19-20/x2     
Javelin                 +3        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

Tsadok

"So, would you rather approach from the north or inspect and possibly take out the two building to the west of the river before we entert the city. Before we do anything I'd like to wander through the city just to check it out and see what we might see. Would anyone like to go with me? Houwlou, no offense my good friend, but, I'm not sure this would be your cup o' tea. Maybe it would be best if you kept an eye on us from an overlook outside the walls?"

[sblock=Stat Block]
Code:
   HP: 22/22     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+02   ST(R):+06    ST(W):+03

  BAB: 01       CMB:+04     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+3          20/x2     Non-Lethal
[/sblock]
 

Houwlou Groulenas

"Not only is it not my 'cup of tea' as you say, Tsadok, but to me it sounds like the absolute height of foolishness! I strongly recommend against your pursuing this harebrained scheme. My counsel is that we cross the river a good bit upstream from the settlement, and make our approach from the rear of the northernmost buildings."

[sblock=stat block, Houwlou]
Houwlou Groulenas - Male Olcán Ranger 2, -3 con from the stirge fight
Initiative: +1, Perception: +8(+2 more smell/sound,+2 more vs. undead),
Code:
   HP: 27/27     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05   ST(R):+04    S[T(W):+04

  BAB: 02       CMB: +5     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)*         +5        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger*               +4        1d4+1       19-20/x2     +2 TH/Damage
Longsword (MW)          +3        1d8+3       19-20/x2        (Undead)
  Longsword             +2        1d8+1       19-20/x2     
Javelin                 +3        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

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