A Merc's Life: Howl of the Carrion King [02]

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This long room is as empty and desolate as the one from which you entered. You see nothing living here.

[sblock=OOC]Aodhán (and Tsadok) can see the room clearly; Harnry's sunrod illuminates the entire room for Houwlou and Keeland, and the Wizard can see the entire room but the light is dim for him beyond 30'.

Please consider the Western wall to be the extent of the room. Areas where the wall is crumbled away are (for purposes of our game) actually canyon wall, and extend to the ceiling and beyond - thus the gray area is the full extent of the room. This will hold true for any similar area you encounter in here.[/sblock]

Am I missing an updated map somewhere?
 

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OOC: What?! You must be blind . . . certainly I'd never forget to post up an attachment . . . um . . . it's been there all along! Yeah, that's the ticket! :blush::lol:
 

sorry... still confused

This long room is as empty and desolate as the one from which you entered. You see nothing living here.

[sblock=OOC]Aodhán (and Tsadok) can see the room clearly; Harnry's sunrod illuminates the entire room for Houwlou and Keeland, and the Wizard can see the entire room but the light is dim for him beyond 30'.

Please consider the Western wall to be the extent of the room. Areas where the wall is crumbled away are (for purposes of our game) actually canyon wall, and extend to the ceiling and beyond - thus the gray area is the full extent of the room. This will hold true for any similar area you encounter in here.[/sblock]

Sorry Birthday Boy, I'm still not getting it. Are the areas in black just areas we can not see yet?
 



Sorry Birthday Boy, I'm still not getting it. Are the areas in black just areas we can not see yet?

OOC: Yessir - black areas you can't see; you haven't gotten to those areas yet in your exploration. In the rooms you have explored the gray parts of the floor are the areas accessible to you. The shrine is built into the bottom of a slot canyon, the tan areas on the east and west sides of the map are canyon walls, which double as the outer walls of the shrine.
 

Tsadok

Tsadok will lead North along the east wall, poking his head into each opening as they move North to get a better idea of the space they occupy.
 

Harnrey will follow Tsadoc as he ducks his head into rooms, giving him light to see by, not realizing he (Tsadoc) has darkvision.
 

Tsadok

As Tsadok pokes his head into the first opening he suddenly realizes light is filling the space. He looks back at Harnrey and is suddenly filled with a feeling of brotherhood. "Thank you my friend."
 

Houwlou Groulenas

"Oh, brother! You two aren't going to make out now, are you?" The Olcán looks for a place to hurl, just in case.

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 32/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 
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