A Merc's Life: Howl of the Carrion King [02]

Houwlou Groulenas - Male Olcán Ranger 3

"This just sucks! And not in a good way, either." overves the ever-vigilant Olcán.

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 
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[sblock=OOC]Who'd have thought three rolls wouldn't even break 10? The door is good and stuck - looks like you might need to use Harnry's spell and his Engineering knowledge . . . The Wizards' finally gonna be useful! :D[/sblock]

pffffft ......... * what do you mean, finally? and what did you mean using engineering knowledge? would that help for an 'assis another' effect?
 



**siiiggghhhh**

Harnrey rolls his eyes and says, "tugevus paljud mu peale!" and smacks
Tsadoc on the sholder

"Now if you just bush here and slide this way, then if you can get elp pushing this way by somone right here, we might beable to get this open."

assist another with knowledge :engineering
1d20+9=20
 

Houwlou Groulenas - Male Olcán Ranger 3

"This was at one time an active temple of Nethys. Perhaps invoking her power, um, excuse me, HIS power, would assist with the door?"

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 
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Tsadok

OOC - Is there something to grab when we are trying to open this door? If that is the case, Tsadok will tie a knot around the handle and stretch out the rope so that everyone may assist in opening this door.

IC - After everyone grabs hold, Tsadok will give a countdown. "On 3. 1.....2....3!


Second strength check (1d20+3=6)


OOC - Seriously? This door is never gonna open!!

[sblock=Stat Block]
Code:
   HP: 22/22     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+02   ST(R):+06    ST(W):+03

  BAB: 01       CMB:+04     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+3          20/x2     Non-Lethal
[/sblock]
 


Harnry quickly divines Tsadok's intention as he watches the big man working with the rope, and offers suggestions for using the local architecture to gain some small mechanical advantage. Unfortunately, despite the two fellows' best effort the trap door remains stubbornly stuck.

[sblock=OOC]Aodhán and Keeland have yet to try - might want to put them in front and let everyone else make 'aid another' strength checks. If you don't get it opened today you'll have to leave it for now and scout a different area. You could then come back here another day.[/sblock]
 

ooc: if we get two more assist others, we can get up to a 12. I do not know what the dc would be to beat, though.
 

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