A Merc's Life: Howl of the Carrion King [02]

Tsadok

As Keeland narrates, Tsadok's memory is jogged 1d20+8=20.

He relays, "I remember hearing not so long ago about Ipeq coming on some hard times with the recent hot weather. Many farmers had their crops dry up and if I remember correctly I think some not so fair ruler offered to help the townsfolk for a price of governor of their fair city. It has been more of a tyrannical rule than they bargained for."
 

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"AAARRRRGGGGHHHH! Stubborn, foolish . . . Aodhan! Tsadok! Keeland!pLEASE, ALL FOUR OF YOU! You must get out of the fumes now! they cause mental Illusions! It is poison!!!"
 

"What are you talking about Harnry? No...no... the mists have cleared our heads. It is you that is seeing the illusions. The ruins were the illusion, just ask our new friend Haidar." the Abhac scoffs
 

[sblock=Keeland]You recall hearing something about a Falcon Emir - he was some sort of close military adviser to the ruler of Ipeq. He disappeared without a trace a few years ago, making quite a splash on the rumor mill.[/sblock]

Haidar proves an engaging conversationalist, asking questions that prove to prompt your memories of rumors and information regarding Ipeq. However as the conversation continues he begins to seem somewhat distracted, his previous warmth thawing somewhat. Nothing too disconcerting, but noticeable.
 

Tsadok

Tsadok begins to notice the man seem less codial and wonders if he has offended him. This wonder prompts him to listen intently to the man and especially to what is not being said in way of tone, inflection and body language.

OOC - Mike, feel free to roll sense motive and perception both re 1d20+8

[sblock=Stat Block]
Code:
   HP: 26/26     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+06    ST(W):+04
  Per:  08                       HERO Points: 03

  BAB: 02       CMB:+05     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+3          20/x2     Non-Lethal
[/sblock]
 

He seems to be getting agitated as the conversation goes on . . . hard to say exactly what it is that's getting to him, but he's started stroking a very ornate punching dagger stuck through the belt at his waist.

He appears conflicted, confused, and begins muttering to himself when the others are having their turns speaking. You can't really make out most of the words, but "If only . . .," "curse . . .," and "must find . . ." do stand out to you.
 

Tsadok

Tsadok begins to think our "new friend" may be cursing us. He will reach to try and cover the man's mouth with one hand and try to take the man's dagger with the other or at least prevent him from drawing it. I guess this would be a grapple and will probably induce combat rounds?

[sblock=Stat Block]
Code:
   HP: 26/26     AC: 15   AC(T): 13   AC(FF): 12
 Init: +03    ST(F):+03   ST(R):+06    ST(W):+04
  Per:  08                       HERO Points: 03

  BAB: 02       CMB:+05     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Sap (MW)                +6        1d6+3          20/x2     Non-Lethal
[/sblock]
 

Houwlou Groulenas, Olcán Ranger 3

Houwlou will keep his distance, but edge gradually close enough to listen to the "man's" words.

[sblock=Stat Block]
Code:
   Level: Olcán Ranger3
   HP: 30/32     AC: 17   AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+04  ST(R):+04    ST(W):+05

  BAB: 03       CMB: +6     CMD: 17

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +6        1d8+3       19-20/x2     +1 TH Gnolls
  Dagger +1             +6        1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +4        1d8+3       19-20/x2        (Undead)
  Longsword             +3        1d8+1       19-20/x2     
Javelin                 +4        1d6+3          20/x2     

                        *+7 & +6 TH if using these alone in primary hand
[/sblock]
 

[sblock=MikeL]Is it more important to Tsadok to keep him from speaking and otherwise restrict his movements, or to keep him from drawing his weapon?

The first would be a Grapple, the second a Disarm; each is a Standard Action so you can't really do both in the round. Grapple would force him to make a concentration check to cast spells (or speak a curse). With Disarm I'd allow you to either keep him from drawing the weapon (this would be the cooler, more cinematic action but would require you to do a Disarm each round since it would still be in his possession) or strip the weapon from his hand.

Just let me know which you want to do; either way, you'll need to roll an Attack using Tsadok's Combat Maneuver Bonus (CMB).[/sblock]
 

[sblock=MikeL]Is it more important to Tsadok to keep him from speaking and otherwise restrict his movements, or to keep him from drawing his weapon?

The first would be a Grapple, the second a Disarm; each is a Standard Action so you can't really do both in the round. Grapple would force him to make a concentration check to cast spells (or speak a curse). With Disarm I'd allow you to either keep him from drawing the weapon (this would be the cooler, more cinematic action but would require you to do a Disarm each round since it would still be in his possession) or strip the weapon from his hand.

Just let me know which you want to do; either way, you'll need to roll an Attack using Tsadok's Combat Maneuver Bonus (CMB).[/sblock]

Hmmm...tough decision. To be honest it would be important for him to do both. I wont be at home until tonight, on my netbook right now and I don't ahve my players guide on here to look up the grapple rolls again. Feel free to roll for me what is needed.

I guess Tsadok would mainly want to stop his speech hoping the others might join in and help with a combat. So let's go with Tsadok trying to disrupt his speech.
 

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