A Merc's Life: Howl of the Carrion King [03]


log in or register to remove this ad


Leif

Adventurer
Houwlou Groulenas, Olcán Ranger 4

"But who will listen to it, Harnrey, and moreso, who will ever believe it?"

[sblock=Houwlou's sheet]
Houwlou Groulenas, Olcán Ranger 4
Name: Houwlou Groulenas Age: 20
Class: Ranger 4 Height: 6'
Race: Olcán Weight: 190 lbs
Size: Medium Fur: Black/Brown
Gender: Male Eyes: One Brown, One Gray
Align: Chaotic Good
Deity: Panthiest HERO Points: 03

Str: 16 +3 Level: 04 XP: 9900
Dex: 13 +1 BAB: +4 HP: 44/44 (19 + CON + 10 Race/FC)
Con: 16 +3 CMB: +7 CMD: 18
Int: 16 +3 Speed: 30' Dmg Red: 0/anything
Wis: 18 +4 Init: +1 Spell Res: None
Cha: 15 +2 ACP: -2 Spell Save: 14+SL

Init.: +1


AC: Total Base Armor Shld Dex Size Def Nat Misc
17 10 +4 +2 +1 +0 +0 +0

Touch AC: 11
Flatfooted AC: 16


Total Base Mod Misc Special
Fort: +06 - +4 +2
Ref: +05 - +4 +1
Will: +05 - +1 +4


Weapon Attack Damage Critical Special
Longsword +1 +10 1d8+5 19-20/x2 +1 TH Gnolls
Dagger +1 (T) +9 (+7) 1d4+5 19-20/x2 +3 TH/Damage
Longsword +1 +8 1d8+5 19-20/x2 (Undead)
& Dagger +1 (T) +7 (+5) 1d4+3 19-20/x2
Longsword +1 +6 1d8+5 19-20/x2
& Longsword (MW) +6 1d8+2 19-20/x2
Javelin (M) +5 (+3) 1d6+3 20/x2 Range 30'

Languages: Common, Olcán

Background Trait:
* Devotee of the Green: +1 KS (Geography/Nature). KS (Geography) is CS

Olcán Traits:
* +2 CON, +2 WIS, -2 DEX
* Wolf-Lope: Move +10' when on all fours (Light/No Armor)
* Wolf Sight: Low Light Vision
* Keen Senses: +2 Perception Checks
* Hardy: Bonus Feat (Endurance)
* Wilderness Expert (+2 Survival, additional +2 Tracking)
* Hatred: +1 TH vs. Gnolls
* Read Body Language: +2 Sense Motive Checks

Ranger Abilities:
* Proficiencies: Simple and Martial Weapons; Light Armor & Shields
(Not Tower Shields)
* Fighting Style (Two Weapon Fighter)
Two Weapon Fighting Feat
* Favored Enemy: Undead (+2 Bluff, Perception, Sense Motive, Survival,
To Hit/Damage)
* Tracking (+½ Lvl (Min 1)) to Survival: Tracking checks
* Wild Empathy
* Favored Terrain: Desert (+2 Initiative, KS: Geography, Perception, Stealth, Survival)
* Hunter's Bond: Companions (grant half favored enemy bonus (+1) to companions)
* Spells: Beginning at 4th level, Houwlou can cast bonus druid spells for his 17 WIS (3/day)
(Spells prepared: Resist Energy)

Feats:
* Endurance: +4 CON Check vs. Non-Lethal Damage; Sleep in Light/Medium Armor
(Racial Bonus)
* Weapon Focus (Longsword): +1 TH
* Two-Weapon Fighting (Ranger Fighting Style)
* Sharp Senses

Skill Points: 36 (6 + INT Mod/Lvl)

Skills Total Rank CS Ability Misc
Acrobatics -5 1 -6
Appraise 4 2 3
Bluff 5 1 2 +2*
Climb 2 2 3 3 -6
Craft 3 3
Diplomacy 3 3
Disable Device 1
Disguise 3 3
Escape Artist -5 1 -6
Fly 1
Handle Animal 10 4 3 3
Heal 10 3 3 4
Intimidate 3 3
Knowledge (Arcana) 3
Knowledge (Dngnrng) 3
Knowledge (Engnrng) 3
Knowledge (Geography) 3
Knowledge (History) 3
Knowledge (Local) 3
Knowledge (Nature) 9 3 3 3
Knowledge (Nobility) 3
Knowledge (Planes) 3
Knowledge (Religion) 3
Linguistics 3
Perception 15 4 3 4 +4,+2*
Perform 3 3
Profession (Guide) 10 3 3 4
Ride 3 2 1
Sense Motive 7 1 4 +2, +2*
Sleight of Hand 1
Spellcraft 10 4 3 3
Stealth 2 4 3 1 -6
Survival 10 3 3 4 +½ Lvl*,+2*
Swim -9 3 -12
Use Magic Device 3

[/sblock]
 


mleibrock

First Post
OOC - Can we advance time to a point where we are back at the monastery and Almah is with us? I'd like to hear what she has to say about Undella.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
OOC: Certainly!


You make your way carefully out of the town, then somewhat less stealthily across the Pesh fields and back to the monastery. The sentries wave at you as you enter, some calling out friendly greetings.

You find Almah in her "office." She looks up from some papers she's been examining as you knock and enter, and smiles at your return. "Back so soon?"
_______________
LadyAlmah_zps89d0e3f9.png
 


mleibrock

First Post
At Harnrey's offer , Tsadok will begin to relay the events of the harpy to Almah, carefully taking in her expressions as he does so.

1d20+9=15 - perception

As he concludes, he looks again to Harnrey, is silent for a moment and then looks back to Almah. "So, she makes an offer to help us with information if she is allowed to keep her place and if we bring her the head of the snake. I do not trust this creature but I do think she has some usefull information. (Before this we did not know Kardswan was a geni). Do you see a place for her in your new trading city?"
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
When Tsadok glances at Harnrey he give a nod of approval: he covered the full conversation. "That fact alone would have been detrimental to not know."
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Almah listens attentively as Tsadok relates the facts of their scouting mission. When he's finished, and Harnry has had a chance to give his comments, she leans back in her chair and is lost in thought for a long moment. Finally she nods. "I will agree to allow this 'Undrella' to live in her current place in Kelmarane, so long as she agrees to confine her . . . predations . . . to the natural beasts living outside town. She is not to harm any residents of Kelmarane, nor is she to do anything that might interfere with trading or other business. So long as she agrees to these terms, she is welcome to stay. Oh, and you lot will agree to stand surety for her behavior. If she strays or violates the terms of our agreement, you will either kill her or ensure she is so far out of our reach she'll never affect the doings in Kelmarane again, and you will make reparations for whatever damage she does."
_______________
LadyAlmah_zps89d0e3f9.png
 

Remove ads

Top