A Merc's Life: Howl of the Carrion King [03]

Keeland

The bard watches grimly as the deed is done then he walks over to Tsadok. "It was done with as little pain as possible. These are not bad men, but they see the nature of the beast. It could not be turned from violence and evil. Had we let it go it would have slain other thinking beings until it ran across something bigger and meaner. Even the Gnolls kept the thing locked in and well fed understanding it was a threat even to them."

He takes out his Lute and begins to strum a soft melancholy tune of lament.
 

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Houwlou Groulenas, Olcán Ranger 4

After his grisly deed is done, Houwlou cleans himself and his blade, makes sure his fur is properly dapper, and rejoins the others. He approached Tsadok and says, "It is done. You can take some comfort in knowing that it was done as quickly and painlessly as possible. It wasn't the monster's fault that he was as he was. Would it make you feel any better if we gave him a suitable burial? I can think of no one more suited to speak a few words over his peaceful resting place than you."

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 38/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 

Tsadok

Tsadok's feelings of isolation subside a little when Keeland and Houwlou approach him and acknowledge his feelings. He listens as the bard plays a soft tune but to be honest, it's not one of his better pieces.

Tsadok comes to a sudden realization when he reflects on Keeland's words,...beast... he's heard that word more than a few times.

Tsadok looks to Houwlou with a look of appreciation, "A burial would be nice but I am unsure we have the time to do that here. I do think we need to cover out tracks as much as possible here though. Can we cut this thing into pieces, drag it off and then give it the burial it deserves? Can we also clean up the blood in the mill (as much as possible) and make it appear as if this thing got free? That might prevent the townsfolk from raising their watch level."

Tsadok pauses for a few seconds, seemingly looking for his next words. "When we get together tonight, I have somethings I need to tell you."
 

Standing quiety off to the side was harnrey in a contemplative near-trance. he stirs with th the others as Tsadock speaks.

"That is a lot of blood *sigh* I hate to use this on a cantrip, but .. .. .."

He casts prestidigitation {clean} to remove the blood. As tempting as it to clear the offal, he refrains.

"Is this what you need?"
 

Houwlou Groulenas, Olcán Ranger 4

Can we also clean up the blood in the mill (as much as possible) and make it appear as if this thing got free? That might prevent the townsfolk from raising their watch level."
The Olcán looks thoughtful for a moment, and says, "By the way, what sort of 'townsfolk' live with such a creature right in their very midst? I had been under the impression that this former settlement was now more like an extended bivouac site for a gang of thieves, murderers, and other ne'er-do-wells. Is there an actual town still remaining on this site or have the former citizens been fully eradicated?"

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 38/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 
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"Probably fully eradicated would be my guess. Take note that the beast was kept in the mill house, and there was no milling in op-eration. That means it is a society of takers, with no producers."
 

Houwlou Groulenas, Olcán Ranger 4

"Probably fully eradicated would be my guess. Take note that the beast was kept in the mill house, and there was no milling in op-eration. That means it is a society of takers, with no producers."
"Yes, keen observation, Harnrey. We'll make an Olcán or a Ranger of you yet! [You're choice as to which one, I guess.] At any rate, my guess is that most or all of the original 'townsfolk' have been killed, but any who now remain, are most likely prisoners and are waiting to be resucued by us! Let us hope that we are not too late to save at least a few of them."

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 38/40     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 
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"Would some sort of burial rite assuage your concerns Tsadok? Although I haven't completed one lately, I'm sure I could remember enough of it" the cleric says softly to his comrade.
 

Tsadok

"Would some sort of burial rite assuage your concerns Tsadok? Although I haven't completed one lately, I'm sure I could remember enough of it" the cleric says softly to his comrade.

"I'm not sure of what this creature needs to have peace but I think anything we do would be more helpful than not."

The rogue smiles as the blood is magically removed. He then gives a go of lifting the creature to see if he might be able to carry it off whole.
 

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