A Merc's Life: Howl of the Carrion King [03]

Houwlou Groulenas, Olcán Ranger 4

Houwlou leads off towards the mill, moving at a cautious but steady lope, taking care to avoid open areas that may be exposed to missile fire as much as possible.

[OOC: No LOPEs jokes, Mike! :lol:;) ]

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 34/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 
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Houwlou leads off towards the mill, moving at a cautious but steady lope, taking care to avoid open areas that may be exposed to missile fire as much as possible.

[OOC: No LOPEs jokes, Mike! :lol:;) ]
[sblock=Leif] how fast is a Lope? is it measured in lopes per hour? or is it like the movement of the wind: a steady sustained wind verses a gusty wind?[/sblock]
 

[sblock=Mike]That's correct. The mill is all one big room. The Peryton had a nest in there that you could search through, but there was nothing else to catch you eye.[/sblock]
 

Tsadok

At first Tsadok could not think of a good reason to return to the mill and risk folks seeing them, but then he remembers the beast had a nest and being youthful, curiosity gets the best of him. "Bet I can beet the rest of you there." With these words, Tsadok breaks into a "lope" as well.
 


Houwlou Groulenas, Olcán Ranger 4

OOC: The lope I was intending is a brisk walking pace. Apparently that's not good enough for Tsadok! :p

[sblock=S DeWar]
the term LOPE, in the Mowgli parlance of years ago before he became a husband and father, meant: Lack Of Pussy Elf. He swore that the LOPEs were going to carry his butt off someday! :D
[/sblock]
 

Keeland

With a shrug, Keeland joins the footrace to the nest. He nimbly leaps over piles of Peryton droppings and does his best to out distance the others.
 

Sadly the dwarf grumbles as he tries to keep up, "I'm wasted on cross-country! We Dwarves are natural sprinters, very dangerous over short distances." he huffs as he catches up to the others
 

Houwlou Groulenas, Olcán Ranger 4

Well after the others have arrived but before they have yet caught their breath, Houwlou casually ambles up. "Sheesh, you guys have just got to get yourselves into better shape than this!"

[sblock=Stat Block]
Code:
   Houwlou Groulenas, Olcán Ranger
   Level: Ranger 4
   HP: 34/44     AC: 17  AC(T): 11   AC(FF): 16
 Init: +01    ST(F):+05  ST(R):+04    ST(W):+05
  Per: 15 (+2 Undead or Desert) HERO Points: 03

  BAB: 04       CMB: +7     CMD: 18

Weapon                  Attack    Damage      Critical     Special
Longsword (MW)          +9        1d8+3       19-20/x2     +1 TH Gnolls
Dagger +1 (T)           +8 (+6)   1d4+2       19-20/x2     +3 TH/Damage
Longsword (MW)          +7        1d8+3       19-20/x2        (Undead)
  & Dagger +1           +6        1d4+2       19-20/x2     
Longsword (MW)          +5        1d8+3       19-20/x2     
  & Longsword           +4        1d8+1       19-20/x2     
Javelin   (M)           +5 (+3)   1d6+3          20/x2     Range 30'

Selected Skills (not all are shown)
Acrobatics -5; Appraise +4; Bluff +5; Climb +2; Diplomacy +3; 
Intimidate +3; Knowledge (nature) +9; Handle Animal +10; Heal +10;  
Perception +15; Profession (Guide) +10; Ride +3; Sense Motive +7; 
Spellcraft +10; Stealth +2; Survival +10; Swim -9

Spells Prepared:
Resist Energy
[/sblock]
 

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