A Merc's Life [OOC 01]


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Hey sorry for the slow posting rate, work's crazy right now. I've billed out the most hours in the region this fiscal year and am 25% ahead of where I thought I'd be right now (1/2 way through the year).
It's great professionally, sucks from a free time perspective. Working late and weekends is getting old...
 

Hey sorry for the slow posting rate, work's crazy right now. I've billed out the most hours in the region this fiscal year and am 25% ahead of where I thought I'd be right now (1/2 way through the year).
It's great professionally, sucks from a free time perspective. Working late and weekends is getting old...
I'll forgive you, no problem. MOWGLI, though...ehhh....probably not so much! :D
 


I am picking up a hair, work wise, finally. That shouldn't tax my game time at all. what is taxing is preparing for the table top game. wow, so many questions to consider!
 


Not sure if y'all are aware of PF rules for appraisal/etc. in regards to magic items.

Appraise skill will allow you to determine if an item is magical with a high enough check, but won't allow you to determine properties. For that you want Spellcraft, in combination with Detect Magic (which both Keeland and Harnry can cast at will). Of course, Detect Magic allows determination of whether or not an item has a magical aura without even a success roll . . .

Or you might all know this, and have just been waiting to get back to your wagon to try it - I don't know!
 



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