A Merc's Life [OOC 01]

Nope - you've only cleared one building since getting second . . .

Third level will come at some point well into the exploration of Kelmarane itself.
 

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Everyone taken what they want? Are you selling the rest to Almah? Character sheets all updated and ready to go?

Anyone want to buy anything from Almah?
 

I think Aodhan's fine. I'm super busy at work right now and don't have time to update my sheet, but I need over 1k gold for a magic shield so he's not going to buy anything.

Does the armor fit Tsadok? If it does go for it, if it doesn't sell it.
 

The armor does fit Tsadok. Mike, it's fine armor with the Fortification property, as per the rules posted here.

Ryan, I've got your sheet updated (just added the gold amount to your total).
 

The armor does fit Tsadok. Mike, it's fine armor with the Fortification property, as per the rules posted here.

Ryan, I've got your sheet updated (just added the gold amount to your total).

Thanks Mike. Tsadok is a happy camper! Ill get my sheet updated tomorrow. I'm not entirely clear on the property of it... is it +2DC in addition to the normal DC of leather? AND in addition there is a 10% chance that any critical hit or sneak attack (or ambush) damage is negated while wearing this armor?
 
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Thanks Mike. Tsadok is a happy camper! Ill get my sheet updated tomorrow. I'm not entirely clear on the property of it... is it +2DC in addition to the normal DC of leather? AND in addition there is a 10% chance that any critical hit or sneak attack (or ambush) damage is negated while wearing this armor?

Nope - it's well made armor with extra layers of leather over vital areas. It's +2 AC (just like normal leather) and any extra damage from a sneak attack/critical hit against him has a 10% chance to be negated. It does not have the usual -1 to Armor Check penalties - the Fortification property replaces that. The DC is an adjustment to how hard it is to make the armor.

Also, as masterwork armor he could have it enchanted to add magical effects to it - if he has the money and access to someone with the necessary skills.
 

Harnry's updated stat block:

[sblock=Stat Block]
Code:
   HP: 24/24     AC: 14   AC(T): 12   AC(FF): 12
 Init: +02    ST(F):+03   ST(R):+02    ST(W):+06

  BAB: 01       CMB:+02     CMD: 14

Weapon                   Attack    Damage      Critical     Special
Battle Axe               +2        1d8+1          20/x3     
Dagger (Thrown)          +2 (+3)   1d4+1       19-20/x2     Rng: 10'
Crossbow (Launch Bolt)   +3        1d8         19-20/x2     Rng: 80'

Conjuration Powers:
    * Acid Bolt (1d6+1) 7x/Day

Spells:
    Cantrips                              First Level
    * Acid Splash                         * Low-Light Vision
    * Caltrops                            * Magic Missile
    * Detect Magic                        * Orb of Acid (Lesser)
    * Mage Hand
[/sblock]
 

Oops.

Mikey -

Looks like I did actually put in a bit about Kelmarane - on the Wiki Sidebar at the bottom there's a link to 'Important Sites.'

On that page there's a paragraph about Kelmarane. It's not much, but then you guys don't really know much about it.
 

Armor

Nope - it's well made armor with extra layers of leather over vital areas. It's +2 AC (just like normal leather) and any extra damage from a sneak attack/critical hit against him has a 10% chance to be negated. It does not have the usual -1 to Armor Check penalties - the Fortification property replaces that. The DC is an adjustment to how hard it is to make the armor.

Also, as masterwork armor he could have it enchanted to add magical effects to it - if he has the money and access to someone with the necessary skills.

Mike,

I didn't think leather had a -1 to it's armor check and I looked it up again (pg 151 core rule book). I think you are mistaken in that the "fine" should impart an extra +2 as seen by your link below. Average is "0" which seems like it would be normal leather and fine is "+2" It also allows one benefit which in this case would be the fortification. See the chart...

http://www.obsidianportal.com/campaign/mercenaries/wikis/masterwork-items
 
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You are correct. Under regular core rules, Masterwork Leather is a waste of money other than for RP - it has no Armor Check Penalty to be negated. With the houserules regarding masterwork items this leather actually does have a benefit - albeit a relatively minor one.

Entirely up to you whether you sell it or wear it.
 

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