Stat block:
[sblock=Stat Block]
	
	
	
		Code:
	
	
		   HP: 15/15     AC: 14   AC(T): 12   AC(FF): 12
 Init: +02    ST(F):+03   ST(R):+02    ST(W):+05
  BAB: 00       CMB:+01     CMD: 13
[b]Weapon                 Attack  Damage Critical  Special[/b]
Dagger (Thrown)        +1 (+2) 1d4+1  19-20/x2  Rng: 10'
Crossbow (Launch Bolt) +2      1d8    19-20/x2  Rng: 80'
[b]Conjuration Powers:[/b]
    * Acid Bolt (1d6+1) At Will
[b]Spells:[/b]
    Cantrips             First Level
    * Detect magic      * Magic Missle
    * Launch Bolt        * Orb of fire (Lssr)
    * Prestidigitation    * Hail of Stone 
    * Mage Hand
	 
 [/sblock]
Harnrey Drextin,  Human wizard, specialist (conjurer) 1
HP: 
14/15 ; Init: +2; BAB: +0; CMB: +1 percep: +3
str: 13 dex: 15 Con: 16 Int: 18 Wis: 17 Cha: 12
spell failure: 10 %, ACP 0
saves:
fort: +3
Ref: +2
Will: +5
Ac:
base: 14
touch: 12
flatfoot: 12
melee weapon:
Battle Ax  att: +2 Dam: d8+1  type slash  Crit:X3
Ranged attack:
Launch Bolt spell: +2 Dam: d8 Type: pierce Crit:19-20/x2
Acid Dart: ranged touch att +2, dam 1d6 rng Inc: 30 feet
wizard drextin's spells for the day (dc = 14+sp lv.:
0 level 00000 
00
prestidigitaation, Launch bolt, detect Magic
level 1
orb of fire (lesser), 
Magic Missle
Specialist abilities:
+2 to ac +1/5 levels
acid dart d6+1/2 levels
[sblock=acid dart]
Acid Dart (Su): As a standard action, you can unleash
an acid dart targeting any foe within 30 feet as a
ranged touch attack. The acid dart deals 1d6 points
of acid damage +1 for every two caster levels you
possess.[/sblock]
updated character sheet: 2 April 2010
[sblock= proposed level 3 upgrade]
level up info for level 3:
hp: =+4 
1d6+3=4 
or do over for rolling a 1: +7
1d6+3=7 
Spells: summon Monster II, Bull's strength
Feat: Arcane Armor Training ( - 10% to Arcane casting failure chance )
+1 to following skills: Appraise; Craft: weaponsmith; Knowledge: arcana, Dungeoneering, geography; Perception; Spellcraft; stealth
+1 to fort save and reflex save 
The above information is not implemented to the character sheet
[/sblock]
	
	
	
		Code:
	
	
		  Name: Harnry Drextin        Age: 17
 Class: Conjurer           Height: 5'10" 
  Race: Human              Weight: 185 lbs
  Size: Medium               Hair: Brown
Gender: Male                 Eyes: Green
 Align: Chaotic Good
 Deity: Panthiest
Str: 13 +1            Level: 02             XP: 2525
Dex: 15 +2              BAB: +0             HP: 24 (12 + CON + 6 Race/FC)
Con: 16 +3              CMB: +2            CMD: 14
Int: 18 +4            Speed: 30'       Dmg Red: 0/anything
Wis: 17 +3             Init: +2      Spell Res: None 
Cha: 12 +1              ACP: -0     Spell Save: 14+SL
    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Misc
              14    10     +2    +0    +2   +0     +0    +0   
                  Touch AC: 12              Flatfooted AC: 12
                Total  Base   Mod  Misc   Special
Fort:            03     0     +3          
Ref:             02     0     +2          
Will:            06     3     +3     
Weapon                   Attack    Damage      Critical     Special
Battle Axe               +2        1d8+1          20/x3     
Dagger (Thrown)          +2 (+3)   1d4+1       19-20/x2     Rng: 10'
Crossbow (Launch Bolt)   +3        1d8         19-20/x2     Rng: 80'
Languages: Common, Gnoll
Human Traits:
    * +2 STR
    * Weapon Proficiencies: One Martial Weapon
    * Bonus Feat: One at 1st Level
    * Skilled: +1 Skill Point/Level
    * Favored Class: Wizard
Background Trait:
    * None
Conjurer Abilities (Restricted Schools: Enchantment, Illusion):
    * Proficiencies: Club, Dagger, Crossbows (Hvy/Lght), Quarterstaff
    * Spell Casting (Intelligence Based Arcane Spells)
    * Cantrips (Cast Known 0 Level Spells At-Will)
    * Arcane Bond (Wand)
    * School Power (Conjuration)
      - +½ Lvl additional Rnds Summon Duration
      - Acid Dart (1d6+1/2 Caster Levels) 3+INT Mod/Day
Spell Book:
    Cantrips          First Level
    * Per PFRPG       * Animate Rope
       + Launch Bolt  * Appraising Touch (SC)
                      * Hail of Stone (SC)
                      * Low-Light Vision
                      * Magic Missile
                      * Orb of Acid (Lesser)
                      * Orb of Fire (Lesser)
                      * Summon Monster I
                      * Unseen Servant
Feats:
    * Scribe Scroll (Class Bonus)
    * Armor Proficiency - Light (Human Bonus)
    * Augment Summoning (Lvl One)
Skill Points: 20 (8 + INT Mod/Lvl; 2 Pt GM Bonus, 2 FC)
Skills                   Total   Rank     CS   Ability  Misc
Acrobatics                 2                      2     
Appraise                   9       2       3      4     
Bluff                      1                      1     
Climb                      1                      1     
Craft (Weaponsmith)        9       2       3      4     
Diplomacy                  1                      1     
Disable Device                                    2     
Disguise                   1                      1     
Escape Artist              2                      2     
Fly                                               2     
Handle Animal                                     1     
Heal                       3                      3     
Intimidate                 1                      1     
Knowledge (Arcana)         9       2       3      4     
Knowledge (Dngnrng)        9       2       3      4     
Knowledge (Engnrng)        9       2       3      4     
Knowledge (Geography)      9       2       3      4     
Knowledge (History)                               4     
Knowledge (Local)          8       1       3      4     
Knowledge (Nature)                                4     
Knowledge (Nobility)       8       1       3      4     
Knowledge (Planes)                                4     
Knowledge (Religion)                              4     
Linguistics                                       4     
Perception                 3                      3     
Perform                    1                      1     
Profession (Mercenary)     8       2       3      3     
Ride                       2                      2     
Sense Motive               3                      3     
Slight of Hand                                    2     
Spellcraft                 9       2       3      4     
Stealth                    2                      2     
survival                   3                      3     
Swim                       1                      1     
Use Magic Device                                  1     
     * Situational Bonus not included in Total
Money
PP: 00     GP: 800    SP: 09     CP: 04
Equipment                      Cost    Weight
Wand (Bonded Item)
Explorer's Outfit                        8 lb 
Leather Armor                   10 gp   15 lb
Battle Axe                      08 gp    6 lb
Dagger                           2 gp    1 lb
Crossbow Bolts (10 +1 MW)        7 gp    1 lb
Backpack                         2 gp    2 lb
  Rations (6 Days)               3 gp    6 lb
  Waterskin                      1 gp    4 lb
  Sunrods (2)                    4 gp    2 lb
  Whetstone                      2 cp    2 lb
Beltpouch                        1 gp    ½ lb
Spell Component Pouch            5 gp    2 lb
                        Total Weight:  49½ lb
            Light  Medium   Heavy
Max Weight: 0-50   51-100   101-150
	 
 
~~~
[sblock=Stat Block]
	
	
	
		Code:
	
	
		   HP: 24/24     AC: 14   AC(T): 12   AC(FF): 12
 Init: +02    ST(F):+03   ST(R):+02    ST(W):+06
  BAB: 01       CMB:+02     CMD: 14
Weapon                   Attack    Damage      Critical     Special
Battle Axe               +2        1d8+1          20/x3     
Dagger (Thrown)          +2 (+3)   1d4+1       19-20/x2     Rng: 10'
Crossbow (Launch Bolt)   +3        1d8         19-20/x2     Rng: 80'
Conjuration Powers:
    * Acid Bolt (1d6+1) 7x/Day
Spells:
    Cantrips                              First Level
    * Launch bolt                         * Low-Light Vision
    * Caltrops                            * Magic Missile
    * Detect Magic                        * Orb of Acid (Lesser)
    * Mage Hand
	 
 [/sblock]