Krishnath
First Post
First the creature:
Genie: Cadaverous Spirit
Large Outsider (Evil, Shadow, Spirit)
Hit Dice: 8d8+16 (48 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 30'; Fly 60' (Perfect)
AC: 18 (-1 size, +4 Dex, +5 Natural)
Attacks: Slam +12/+7 melee
Damage: Slam 1d8+7+Disease
Face/Reach: 5' by 5'/10'
Special Attacks: Spell-like abilities; disease;
Special Qualities: Plane shift; telepathy; cold immunity; shroud of shadows,
Saves: Fort +8, Ref +10, Will +8,
Abilities: Str 21, Dex 18, Con 14, Int 13, Wis 15, Cha 15
Skills: Bluff +10, Concentration +10, Escape Artist +12, Hide +8, Intimidate +10, Listen +10, Move Silently +12, Spellcraft +10, Spot +10,
Feats: Combat Casting, Combat Reflexes, Improved Initiative,
Climate/Terrain: Any land and underground.
Organization: Solitary, company (2-4), or band (6-15)
Challenge Rating: 6
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: 9-12 HD (Large); 13-24 HD (Huge)
Cadaverous Spirits also known as Umbral Genies are a race of Genies from the plane of shadow.
Named from their physical appearance, Cadaverous Spirits resemble large starved humanoids draped in black clothing and wrapped in shadows. Their skin is a pale grey and dry to the touch, stretching tightly over the genies skeleton. The Cadaverous Spirits eyes are green and glowing with a hellish light. The race lacks body hair, but the females often wear jewlery made from silver or admantium.
They relish in tormenting the mortal races and often use their disease ability to cause large epidemics in the Material Plane.
Cadaverous Spirits speak Common, plus Umbran*, plus Aquan, Auran, Ignan, or Terran, plus Infernal, or Abyssal.
* Umbran is the language of the shadow plane.
COMBAT:
Cadaverous Spirits prefer surprising their chosen prey from the shadows and usually start their first action to hit the most capable spellcaster in a party before falling back and hitting their opponents with their spell-like abilities from afar. If the battle starts to go badly for them, they usually retreat to the shadowplane and healing before launching additional attacks, aimed at infecting the entire group with Phantom plauge.
Disease (Su): Anyone hit by the Cadaverous Spirit's slam attack must make a fortitude save (DC: 16) or get infected with a very nasty disease called Phantom Plauge. (Se the stats for the disease farther down.)
Telepathy (Sp): A genie can communicate telepathically with any creature within 100' that has a language.
Planeshift (Sp): A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to six other creatures, provided that they all link hands with the genie. It is othervise similar to the spell of the same name.
Spell-like Abilities: At Will - Shadowwalk; 3/day - Darkness; 2/day - Snilloc's Snowball Swarm*, Dispel Magic; 1/day - Shadow Well*, Fear, Grant a Wish (To non-genies only). These abilities are as the spells cast by a 20th level sorcerer (Save DC 12 + spell level.)
Shroud of Shadows (Su): Cadaverous Spirits are continuously shrouded in swirling shadows giving them a natural bonus of +10 to their hide checks (not included in the stats above). Additionally the shroud works as a Displacement spell cast by a 20th level sorcerer. This effect cannot be dispelled, although an Anti-Magic Field will negate it for as long as the genie remains in the affected area. Also a [/i]Daylight[/i] spell will negate the shroud for a number of rounds equal to it's caster level.
* This spell can be found in either The Forgotten Realms Campaign Setting or Magic of Faerun
Then the disease:
Phantom Plauge is a supernatural disease spread by touch. It is highly contagious although both outsiders and creatures that have dragonblood flowing in their veins (like many sorcerers) are completely immune. Infected creatures slowly start to fade away until they eventually die and what remains of their bodies is transformed into ectoplasma (Se Psionics Handbook) that evaporates in 1d4 rounds leaving nothing behind.
Disease: Phantom Plauge.
Infection: Contact
DC: 16
Incubation Period: None
Damage: 1d4 Str and 1d4 Con.
Notes: Usually spread by creatures from the Astral or Shadow planes. Infected creatures continue spreading the disease to all living creatures they come in contact with.
And finally the challenge:
I'm interrested in seeing paraelemental genies, in other words, genies from the planes of Cold, Ooze, Magma and Smoke. Anyone up for the challenge
Edit: Fixed the color.
Later,
Genie: Cadaverous Spirit
Large Outsider (Evil, Shadow, Spirit)
Hit Dice: 8d8+16 (48 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 30'; Fly 60' (Perfect)
AC: 18 (-1 size, +4 Dex, +5 Natural)
Attacks: Slam +12/+7 melee
Damage: Slam 1d8+7+Disease
Face/Reach: 5' by 5'/10'
Special Attacks: Spell-like abilities; disease;
Special Qualities: Plane shift; telepathy; cold immunity; shroud of shadows,
Saves: Fort +8, Ref +10, Will +8,
Abilities: Str 21, Dex 18, Con 14, Int 13, Wis 15, Cha 15
Skills: Bluff +10, Concentration +10, Escape Artist +12, Hide +8, Intimidate +10, Listen +10, Move Silently +12, Spellcraft +10, Spot +10,
Feats: Combat Casting, Combat Reflexes, Improved Initiative,
Climate/Terrain: Any land and underground.
Organization: Solitary, company (2-4), or band (6-15)
Challenge Rating: 6
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: 9-12 HD (Large); 13-24 HD (Huge)
Cadaverous Spirits also known as Umbral Genies are a race of Genies from the plane of shadow.
Named from their physical appearance, Cadaverous Spirits resemble large starved humanoids draped in black clothing and wrapped in shadows. Their skin is a pale grey and dry to the touch, stretching tightly over the genies skeleton. The Cadaverous Spirits eyes are green and glowing with a hellish light. The race lacks body hair, but the females often wear jewlery made from silver or admantium.
They relish in tormenting the mortal races and often use their disease ability to cause large epidemics in the Material Plane.
Cadaverous Spirits speak Common, plus Umbran*, plus Aquan, Auran, Ignan, or Terran, plus Infernal, or Abyssal.
* Umbran is the language of the shadow plane.
COMBAT:
Cadaverous Spirits prefer surprising their chosen prey from the shadows and usually start their first action to hit the most capable spellcaster in a party before falling back and hitting their opponents with their spell-like abilities from afar. If the battle starts to go badly for them, they usually retreat to the shadowplane and healing before launching additional attacks, aimed at infecting the entire group with Phantom plauge.
Disease (Su): Anyone hit by the Cadaverous Spirit's slam attack must make a fortitude save (DC: 16) or get infected with a very nasty disease called Phantom Plauge. (Se the stats for the disease farther down.)
Telepathy (Sp): A genie can communicate telepathically with any creature within 100' that has a language.
Planeshift (Sp): A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to six other creatures, provided that they all link hands with the genie. It is othervise similar to the spell of the same name.
Spell-like Abilities: At Will - Shadowwalk; 3/day - Darkness; 2/day - Snilloc's Snowball Swarm*, Dispel Magic; 1/day - Shadow Well*, Fear, Grant a Wish (To non-genies only). These abilities are as the spells cast by a 20th level sorcerer (Save DC 12 + spell level.)
Shroud of Shadows (Su): Cadaverous Spirits are continuously shrouded in swirling shadows giving them a natural bonus of +10 to their hide checks (not included in the stats above). Additionally the shroud works as a Displacement spell cast by a 20th level sorcerer. This effect cannot be dispelled, although an Anti-Magic Field will negate it for as long as the genie remains in the affected area. Also a [/i]Daylight[/i] spell will negate the shroud for a number of rounds equal to it's caster level.
* This spell can be found in either The Forgotten Realms Campaign Setting or Magic of Faerun
Then the disease:
Phantom Plauge is a supernatural disease spread by touch. It is highly contagious although both outsiders and creatures that have dragonblood flowing in their veins (like many sorcerers) are completely immune. Infected creatures slowly start to fade away until they eventually die and what remains of their bodies is transformed into ectoplasma (Se Psionics Handbook) that evaporates in 1d4 rounds leaving nothing behind.
Disease: Phantom Plauge.
Infection: Contact
DC: 16
Incubation Period: None
Damage: 1d4 Str and 1d4 Con.
Notes: Usually spread by creatures from the Astral or Shadow planes. Infected creatures continue spreading the disease to all living creatures they come in contact with.
And finally the challenge:
I'm interrested in seeing paraelemental genies, in other words, genies from the planes of Cold, Ooze, Magma and Smoke. Anyone up for the challenge

Edit: Fixed the color.
Later,
Last edited: