Hatchling Dragon
First Post
Tom Cashel said:You know, Hatchling...you should keep in mind that you started all of this.
Whether you meant it or not, whether you're sorry or not, you're the one who shot your ally with an arrow during a combat. It's not the kind of thing D&D players tend to forget (hoo-boy, do I have experience with that one...).
Anyway, stop firing into melee. The fact that you keep doing it has got to be irritating to the halfling who got shot, and irritating to the other PCs, who feel that they might be next.
Once you get the Feat, you're justified to fire to melee all you want.
As for the tampering...that's a big no-no as well. I'd start with the alarm, and if you catch him you can just say, "I'm learning to be more precise with my shots. But don't touch my stuff. That's your only warning."
Then put your strings in a little box warded with fire trap, explosive runes, or best of all, sepia snake sigil. That'll learn 'em to mess with wizards.
Well fooey! The Voice of Reason speaks and all my creativness goes right out the window. I'd already known everything he said, just having someone else point it out sorta deflates my 'rightous indignation' deal.
I still feel justified in the Alarm and (maybe) Blindness combo. As was already pointed out, and something I'd factored in, Blindness lasts only as long as I want it to.
Of course, it's never a good idea to have an irate Rogue around when one is trying to get enough sleep to recover spells...

FYI: I think I've tried to 'assist' 3 players so far that were in melee, and yes I've managed to peg each of them with increadibly bad dice rolls (ie: +6 to hit an AC of 14

Hatchling Dragon
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