Galethorn
First Post
I know I've seen this discussed before, but I can't remember which board, or what the general consensus was....so please excuse any redundancy on my part, if in fact there's already a thread about it here that I never saw...
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You know how there's elemental damage enchantments that weapons can have, like Frost, Shock, and Flaming? Well, what about one for bludgeoning, slashing and piercing? Here's one example...
Deep Cuts
When swung, this weapon cuts with far more power than the force of the swing would lead you to belive. The Deep Cuts ability adds +1d6 slashing with Medium or larger weapons on a successful hit. The ability can only be applied to Slashing weapons of Medium Size or larger.
Caster Level: 8th?; Prerequisites: Craft Magic Arms and Armor, Keen Edge(?); Market Price: +1 bonus(?).
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That's the rough version of the equivalent to Frost, Shock, or Flaming...here's one that I think would be a +2 or +3...
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Massive Cuts
A weapon of Massive cuts is truly something to fear. On a successful hit, it does +2d6 slashing damage. This ability can only be applied to slashing weapons. Caster Level: 12th; Prerequisites: Craft Magic Arms and Armor, Keen Edge; Market Price: +3 bonus.
And of course, there would be a Bludgeoning and Piercing version of each.
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I thought I might say why I would want to do this. The answer is simple: I want to have an option for magical weapons that do extra damage for some reason other than a cloud of some kind of element around it.
...Anyway, I'd like any feedback that anyone has...
*********************************************
You know how there's elemental damage enchantments that weapons can have, like Frost, Shock, and Flaming? Well, what about one for bludgeoning, slashing and piercing? Here's one example...
Deep Cuts
When swung, this weapon cuts with far more power than the force of the swing would lead you to belive. The Deep Cuts ability adds +1d6 slashing with Medium or larger weapons on a successful hit. The ability can only be applied to Slashing weapons of Medium Size or larger.
Caster Level: 8th?; Prerequisites: Craft Magic Arms and Armor, Keen Edge(?); Market Price: +1 bonus(?).
***
That's the rough version of the equivalent to Frost, Shock, or Flaming...here's one that I think would be a +2 or +3...
***
Massive Cuts
A weapon of Massive cuts is truly something to fear. On a successful hit, it does +2d6 slashing damage. This ability can only be applied to slashing weapons. Caster Level: 12th; Prerequisites: Craft Magic Arms and Armor, Keen Edge; Market Price: +3 bonus.
And of course, there would be a Bludgeoning and Piercing version of each.
***
I thought I might say why I would want to do this. The answer is simple: I want to have an option for magical weapons that do extra damage for some reason other than a cloud of some kind of element around it.
...Anyway, I'd like any feedback that anyone has...
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