Once, I was a strong advocate of giving every class abilities usable per encounter instead of per day. After all, that would get rid of the problems of requiring four encounters a day, spellcasters resting after every encounter, and so on. But then an argument raised by the "per dayists" got me thinking - if you balance things per encounter, what happens to strategy, planning and conserving your resources? Characters go all-out in every encounter, without worrying about what they might face in the future.
What I'd like instead is a compromise, where most spells are usable per encounter, but there are a few, quite powerful options that can only be used once or twice a day. I've come up with a few options:
By the way, I've pretty much used invocations as short-hand for "an invocation or maneuver-like magical ability usable either at will or per encounter" and spells as short-hand for "a magical ability usable per day". Invocations could be, for example, something to do with Incarnum or Ironcarnum, for example.
I'm asking you guys for help because I can't think of any existing magic system which does what I'm asking for, and I need assistance working out the viability of various options. As you can see, at the moment I'm basically brainstorming - but I'd like to brainstorm with other people.
What I'd like instead is a compromise, where most spells are usable per encounter, but there are a few, quite powerful options that can only be used once or twice a day. I've come up with a few options:
- Combining two magic systems: Invocations and spells. Maneuvers and spells. Invocations and 'rituals' (which I'd have to come up with myself).
- Base access on spell levels: Your highest level of spells can be cast X times a day while most of your spells are usable per encounter or even at will.
- Corruption or long-term cost: Every time you use a 'ritual' or very powerful spell, you suffer corruption or ability damage. Normal spells can be used per encounter.
- Reserve feats and spells: Making reserve feats much more common.
- Invocations and magic items: You can create magical items of spells you cannot cast (in fact, spells that may be impossible to cast). This gives you a limited store of very powerful spells.
By the way, I've pretty much used invocations as short-hand for "an invocation or maneuver-like magical ability usable either at will or per encounter" and spells as short-hand for "a magical ability usable per day". Invocations could be, for example, something to do with Incarnum or Ironcarnum, for example.
I'm asking you guys for help because I can't think of any existing magic system which does what I'm asking for, and I need assistance working out the viability of various options. As you can see, at the moment I'm basically brainstorming - but I'd like to brainstorm with other people.