A new monster to scare Necromancers

ElectricDragon

Explorer
I'm not sure if this is the right forum for this or not. Creature Catalogue seems to be more for converted creatures and this one is new.

A necrophobe is created whenever someone who has contracted the disease, Necrophobia, dies from it. Necrophobes are solitary creatures except in places where the disease has run rampant and become epidemic. Necrophobes are highly contagious; a mere touch can spread the disease to even non-spellcasters.

Necrophobe
Medium Undead
Hit Dice: 4d12 (26 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
AC: 12 (+2 natural armor), Touch: 10, Flat-footed: 12
Base Attack/Grapple: +2/+2
Attack: Claw +2 melee (1d4 + 1d2 Constitution drain + disease)
Full Attack: 2 claws +2 melee (1d4 + 1d2 Constitution drain + disease)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Diseased touch, vitality drain
Special Qualities: Procreation, turn resistance, undead
Saves: Fort +1, Ref +1, Will +4
Abilities: Str 11, Dex 10, Con -, Int -, Wis 10, Cha 3
Skills: -
Feats: -
Environment: Any
Organization: Solitary or Horde (3-36)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral evil
Advancement: -
Level Adjustment: -

Description: A necrophobe looks like a normal zombie except that its skin is covered in welts, boils, and suppurating wounds. The fluid that drips from its open sores is a thin yellowish liquid that has a high concentration of negative energy.
The change to undead hardens the skin of the necrophobe. Upon dying, a necrophobe’s fingernails thicken and lengthen, shaped by the massive amounts of negative energy engendered by the disease during its latter stages. Most of the negative energy of the creature resides in its claws and its suppurating wounds.

COMBAT
A necrophobe applies no tactics in battle. It attacks the nearest living creature. It is to be feared, though because its touch is lethal in three ways: damage, Constitution drain, and supernatural disease.
Unlike normal Charisma drain, the Charisma drain from the necrophobe's deadly disease can kill.

Diseased Touch (Su): A necrophobe carries the disease that killed it and passes it on through its touch. A single touch infects any humanoid with this disease. Necrophobia requires a Fortitude save DC 16 or take 1d6 Charisma drain. The incubation period for this disease is one day; after which another save is required or the victim suffers the same damage again. This save is repeated each day thereafter. Two successful saving throws in a row means the character has fought off the disease and is free of its influence. Only those who die from the disease and not the damage or Constitution drain rise again as new necrophobes.

Procreation (Su): Creatures slain by the disease rise again as a necrophobe 3 days later. Those slain by normal damage or the negative energy of the claws (Constitution drain) are merely dead.

Turn Resistance: A necrophobe has +2 turn resistance.

Undead: Immunity to all mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain.

Vitality Drain (Su): A necrophobe drains 1d2 Constitution from its victim because of its high concentration of negative energy.

NEW DISEASE
Necrophobia: Spread by contact with infected individuals or a certain kind of undead. Symptoms include boils, welts, and suppurating wounds all over the body. A special circumstance of spontaneous necrophobia exists for necromancers who animate large amounts of undead servitors.
Disease.....Infection DC....Incubation....Damage
Necrophobia.......16..............1 day....1d6 Charisma drain
Unlike normal, anyone reduced to 0 Charisma by this disease dies immediately and rises again in 3 days as a necrophobe.
This is a supernatural disease.
Dispel Magic or similar spells can end this disease, treat the caster level of the disease as 6th. Remove Disease will also end this disease.
Special: Anyone who casts undead animating spells on dead bodies can contract this disease. Casting such a spell imbeds in the body of the caster small amounts of negative energy. This energy can build up over time and can manifest in this disease. Animate Dead and other such spells that animate dead tissue are the danger. If more than 10 bodies are animated in a week or less; there is a 10% change of contracting this disease. The percentage chance will match the amount of bodies animated in one week. Less than 10 bodies animated in this amount of time means not enough negative energy has imbedded into the body to cause the disease. Other types of necromantic spells have no effect on the percentage chance of spontaneously exhibiting the disease.
This chance is rolled each week that the caster animates 10 or more dead bodies; but the chance is rolled for each and every body over 9. So a necromancer who animated 12 zombies in one week must make three rolls to catch the disease: 10%, 11%, and 12%.
While under the effects of the disease, anyone infected who comes within 10 feet of an animated body must roll a Fortitude save DC 12 or run away in fear. Treat those who run away in fear as frightened as long as they remain within 10 feet of an animated undead. Each round an infected individual remains within 10 feet of an animated undead; he must make another save.
 

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Under 3.5, even though the diseases in the DMG have a "set" DC listed, a disease (even those listed in the DMG) delivered by a monster has a DC of 10 + 1/2 monster's HD + Con modifier.

And since this monster is undead, it uses its Cha mod instead of Con. So, I'd raise its Cha to 10, otherwise the DC to resist is gonna be really low (DC 10 + 2 - 4 = 8).
 


Very cool. Have you considered making the necromancer make a Save instead of using a flat percentage chance? As is, level and stats have no effect. Maybe that was your intention.

Is there a save against the CON drain? If so, what's the DC?

Since this disease can strike any humanoid, this could be a template! Hordes of goblin necrophobes, anyone? :)
 

Under 3.5, even though the diseases in the DMG have a "set" DC listed, a disease (even those listed in the DMG) delivered by a monster has a DC of 10 + 1/2 monster's HD + Con modifier.

The monster delivers the disease only because the disease killed it. The monster itself does not produce the disease; rather it is the other way around. That is why the DC has no relation to the monster's HD or stats.
The disease does not weaken upon its carrier's death, it just stops affecting the now undead creature.

I like this, but why not make it a template rather than a creature?

I thought about a template, and that may work better. But right now, this will have to do for me (my time is very limited). If anyone else wants to come up with a template for this disease; feel free.

Hordes of goblin necrophobes, anyone?

Hordes of goblin necrophobes! Sheesh, I thought I was evil.

Is there a save against the CON drain? If so, what's the DC?

No there is no save vs. the Con drain. Mean isn't it?

Have you considered making the necromancer make a Save instead of using a flat percentage chance? As is, level and stats have no effect. Maybe that was your intention.

The percentage chance was deliberate. Level and stats of the necromancer matter less than how many undead he has animated in a week. Once the necromancer has the disease; he can use his superior level and stats to lessen or even negate the effects of it. It is useful to note that carrying a Dispel Magic spell when animating large amounts of undead can prevent most problems.

Ciao
Dave
 

ElectricDragon said:
I thought about a template, and that may work better. But right now, this will have to do for me (my time is very limited). If anyone else wants to come up with a template for this disease; feel free.
Here ya go! I didn't want to lose the spiffy formatting (lifted from the Sovelior and Sage SRD) so I put it on my web site for viewing:

http://home.comcast.net/~jim.ade/ilium/necrophobe.html

It's basically just the Zombie and Skeleton templates mashed together with your specific stuff added. I didn't include the description of the disease or the flavor text. Look right?

EDIT: Also, I'm terrible with CRs so I just included the one you provided.
 
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Why the name ("afraid of dead/death") ?

It's really not what I imagined, based on the name and the "scare necromancer" comment (I kinda pictured a sort of xag-ya that would detect and attack living users of negative energy).
 

Why the name ("afraid of dead/death") ?

It's really not what I imagined, based on the name and the "scare necromancer" comment (I kinda pictured a sort of xag-ya that would detect and attack living users of negative energy).

This one infects the necromancer and turns him into a mindless undead just for casting his animate dead spells. Isn't that scary? Plus, add in the fact that people infected with the disease run away from undead (kind of looks like necrophobia to the unknowing).
While under the effects of the disease, anyone infected who comes within 10 feet of an animated body must roll a Fortitude save DC 12 or run away in fear. Treat those who run away in fear as frightened as long as they remain within 10 feet of an animated undead. Each round an infected individual remains within 10 feet of an animated undead; he must make another save.

I like the template. I'm terrible with CR's too. Mine is only a guess; but no one has mentioned that it seemed too high or too low. I get to try them out against my party to find out if I'm right. [sarcasm]This makes me a very popular DM. [/sarcasm]

Ciao
Dave
 

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