The more the complications, the easier to make innocent errors -- and the more for "rules lawyers" to exploit.
HowandWhy said:Getting back to what I stated above, here are some examples of roleplaying. I agree with all, but the last: D, as I state below. For clarity in our ongoing conversations, which ones would you agree qualify as roleplaying?
A. In the real world a man goes to a home where a woman opens the door. He explains he is a telephone repairperson. The two talk about the problem she is having and the man attempts to fix her phone.
- The man is roleplaying a telephone repairperson.
B. Exactly as before the same man and woman act out their actions, but this time the woman is an actress (auxiliary/NPC) who is assisting in the teaching of the man to be a better telephone repairperson. This is theatre as both persons are pretending to be in a situation neither is actually in.
- The man is roleplaying a telephone repairperson.
C. A second woman sits at a table with the man and asks him to describe to her how he would interact on the job as a telephone repairperson. The man describes what he would do step by step and the woman relates back the results of his actions.
- The man is roleplaying a telephone repairperson.
D. The same set up as C. except the man says only, "I convince the woman I am a good telephone repairperson."
- This is not roleplaying. No performance of a role has been acted out or conveyed.
This is why I say that HowandWhy's model is utter bupkis. Any definition of roleplay that would put Halo on a higher shelf than D&D is not a definition of roleplay that I would subscribe to.
This confuses statement of action (by player) with resolution of action (by DM). In pre-3e D&D, the player of a non-spellcaster did not actually need to know any rules to play the game.
Player: "I attack the orcs with my sword."
GM: "OK, roll a d20"
Player rolls. GM looks at die.
GM: "OK, you hit the leading orc. Roll damage.."
Player: "Sheet says I do d8+3"
Player rolls. GM looks at result.
GM: "OK, you cut down the first orc. Its friends raise their scimitars as they come on..."
It also works fine with the GM keeping hold of the character sheet - eg I'm currently in a battle in a C&C PBEM (with super orcs, who are kicking our butts!), I simply state what my Fighter is doing and the GM resolves the results, I don't need to look at my character sheet.
In 3e this is still just about possible with a pregen PC with the right feat selection and options noted on the sheet; I play 3e with my wife and in-laws this way. In 4e it looks to me to be impossible.
Anyway, my point is that certainly in pre-3e D&D the player did not need to know anything about THAC0, inches, or other rules in order to play.
BryonD said:If your bastardization was correct, example A would NOT be roleplaying because the repairman does not actually turn a real screwdriver or at least simulate twisting his wrist in some way. Numerous other examples of how the words you have forced into his mouth have nothing to do with what he said could be listed.
Ok, you don't see the difference. Carry on.He says it himself - saying "I swing my sword" is not roleplay. I'm not making that up, these are his words.
And that is a laudable endeavor. The reason why this is difficult is because of an attempt in the hobby to redefine roleplaying, not just the word, but also the design of games, gamplay, and the hobby itself. My comments aren't any reflection on you efforts here. What's rough is there is a kind of game that has routinely been called an RPG, a manual simulation game, that fits neither definition too well.Alex319 said:First of all, my original post wasn't even intending to classify anything as "not an RPG," or to propose a new definition of "roleplaying." All I was trying to do was to set up a framework for classification, to make these issues easier to talk about. I never intended to say that one way was better than another or that one way "wasn't roleplaying."
You know, I think you are right. I was trying to be as broad as possible in my definition to qualify any roleplaying game under the roleplay simulation definition, but in a tabletop setting that would require a proof of knowledge without referring to rules behind the screen. I don't want to quibble. I was simply trying to include LARPs and non-hobby roleplaying, which qualify without the rules necessarily being hidden. These would be those that fit into the repairman examples under type B. The actions are known, but their success requires the physical performance of such.But anyway, HowAndWhy, I'm still a little confused here...CUT QUOTE
But on the other hand, later in the thread...CUT QUOTE
It seems here like you ARE saying that "the players don't know the rules at the outset" is a key element of "roleplaying" under your definition, because you're saying that if the rule is on the DM's screen, it counts as "roleplaying", but if it's on the PC's screen, then it isn't.
Roles are improved by the performance of them. That's pretty much a given. Could they be book learned before they are performed? Of course. Can that book learning refer to the rules in a tabletop RPG? Not without altering the game into a simulation game rather than a roleplaying game. (BTW, the instructor [Director] position is the one the rules are in for TRPGs. The instructor I referenced was not an in-game character).Also, here's another thing. You state that having the operation of the rule be "learned through play" is an important aspect of roleplaying. Is the only way to "learn it through play" through trial and error, or are other methods possible? In that example, suppose that before the battle, the PCs were back at home training, and their instructor told them that "these are the things that can help you defend yourself, and these are which ones are more effective" and gave the PCs the "modifiers to AC" list. Any problem with that?
And if you're going to say that the instructor wouldn't have a list with quantitative data (like "X gives +1, Y gives +2") etc., consider the following hypothetical. Suppose that it was a sci-fi game, and the players were officers on a starship, and before their mission they were given a document with the technical specifications of their ship. This would include lots of quantitative data ("Weapon X is N% more powerful than Weapon Y but consumes M% more energy per shot") and of course this data would correspond to the game rule stats of the weapons (if it didn't, the data wouldn't be accurate). Would this break the "roleplaying"?
(To go back to your "telephone repairperson" example: The examiner asks the person how to repair a phone with a particular problem, and even though he had never repaired a phone with that particular problem before, he knows the answer because he read it in a telephone repair manual.)
I've just highlighted the parts where I think there is a confusion here. I'm not saying no to roleplaying, but no to them being games. Judge GMs are certainly Directors in a roleplay. But as many on the Forge and other sites would also claim, it's not a game. Is that bad? I don't think so. But I feel it is important to be accurate here.And anyway, earlier in the thread you say:
So you're saying anything that involves "DM fiat" isn't roleplaying. But if a player describes an action that isn't in the rules (which will happen a lot if players don't know what the rules are, as you seem to advocate) then what other way is there to resolve it other than "DM fiat"? Or is the only way a game can qualify as a "roleplaying game" under your definition if the rules cover every action that a player could conceivably describe?howandwhy88: I should have said "gameplay convenience" falls into the same error as game-based design. It's not bad, but it is the element of design that, while nice, causes game to be un-roleplayable in the manner I point out above.
Imperfect model games are based on building DM fiat into the rules. Rule Zero and all that. Whether these are considered games or not is up to you, but without rules in place of "because I say so" an activity doesn't really stand up to the definition of a game.
To the first sentence, all roleplaying that is acted out in a simulation (rather than the real world) includes elements that are not roleplayed. Anything that is not actually performed is not roleplayed and theatre, by it's very nature, is cut off from the real world.And finally...QUOTE CUT
So you're saying that a game can still be an RPG even if certain elements of that game are not roleplaying. So suppose that you play 4e as normal, but during out-of-combat scenarios, you have players describe what actions they want to do, then have the DM decide what skill checks are necessary, roll the dice behind the screen, and tell the players if they succeed or not. So in that case, 4e as a whole would still count as an "RPG" even though the combat aspect is still "not roleplaying" according to your definition. Correct?
More? I guess it depends what you mean by the word. The closer to performing a role in truth, in reality, the more of that role a person is performing. Physical performance versus conveyed description is really just a difference between a person can actually do, not just know how to do.Hussar said:HowandWhy.
Your arguement seems to say that boffer LARPing is somehow more role playing than tabletop. After all, I'm fully acting out a role when I do that.
To be clear, these are not lesser games. The are simply games were less of a role is performed. But most do so in order to avoid things CRPGers might called Grind. More of the role that is required to be demonstrated can be performed in a shorter time period.Since all tabletop games are abstractions to some degree, all PnP roleplaying games are therefore less roleplaying depending on the level of abstraction.
As the title denotes, that isn't a roleplaying game. It is a theatre game. The point is to dress up and act as their favorite character and tell a story on stage. If one want to do that, then improv theatre is definitely the way to go.Then there's Mind's Eye Theater LARP. The conflict resolution mechanics in that are entirely abstract- rock/paper/scissors, thus, by your own arguement, Mind's Eye Theater isn't actually role playing.
Rolemaster's Gamemaster Law may be the worst thought out book in the hobby. D&D is better than Rolemaster as it actually knows what it is about. It clearly defines its' four supported roles (Classes) and even offers differentiated sub-roles under each (sub-classes). Rolemaster purports to offer hundreds of roles, but like GURPs, does a poor job of supporting any one of them. As in many RPGs, only the role of fantasy fighter is really supported in any sufficient manner and that with the combat system. Given that these combat systems are often played out in fron to the screen as simulations, it doesn't really help the players in their roleplaying.Seems to me that you would argue that the epitome of role playing in PnP games is something like Role Master, where the rules attempt to be as close to realistic as possible, whereas something like D&D would not be a role playing game at all since the rules are very, very abstract - levels, combat whatever.
Um.. what does this mean? How are Boffer LARPs not LARPs? Most LARPers I know anyways do not play those games to roleplay, but rather to pretend to be a fictional character.To me, any definition of role play that excludes LARPing and places Boffer LARP at the top of the heap isn't a very good definition.
I agree with your reiteration. Again, this isn't "my" definition of roleplaying. This is the definition of "Roleplay Simulation" as it has stood for over 70 years. Ask any teacher and they will back me up on this. The term "Roleplay Simulation" as I may or may not have pointed out earlier in this thread was not brought into common usage until the 90s. For a majority of Americans, I'd say especially those over 50, it is still the "true" definition of roleplaying as it was so predominate, while psychodramas were relatively unknown. And this definition and revised term is still not well known as a second kind of roleplaying even to those who teach with it everyday. Nevertheless, it is the type and definition of roleplaying from which roleplaying games were originally designed and launched.Hussar said:If I'm understanding you correctly, the only way an act actually becomes role playing is if it directly models the action being done in the game world. Like you say, saying "I swing my sword" is not roleplaying. Only 1:1 correlation counts as roleplaying. (The ratio may not be exact, but, the closer it comes to 1:1, the better it becomes roleplaying.)
So, let's apply your definition to various games and see where it leads. I'm going to list a series of games/activities in order of closest to 1:1 correlation (those activities which most qualify as role play) to those the furthest away (and thus least qualify as role play).
Bupkis is a fun word.This is why I say that HowandWhy's model is utter bupkis. Any definition of roleplay that would put Halo on a higher shelf than D&D is not a definition of roleplay that I would subscribe to.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.