how much SSS stuff would have been lost to sales had you not done a little obfuscation
I dont think we did "obfuscate". Creature Collection was perhaps not the clearest, but hey that came out before the MM and was the first major work of OGC. So we were still figuring it out. As for RR. we did PI stuff, but I included a license so that people could use that stuff.
As for some of my recent products, check this out:
Designation of Open Game Content:
All text contained within this module—excluding any text on the inside or outside of the front or back cover or on the Credits page—is hereby designated as Open Game Content, subject to the Product Identity designation below. Any questions regarding the Open Game Content within this module should be directed to Clark Peterson at
clark@necromancergames.com.
Designation of Product Identity:
The following items are hereby designated as Product Identity as provided in section 1(e) of the Open Game License:
1. The name “Necromancer Games” as well as all logos and identifying marks of Necromancer Games, Inc., including but not limited to the Orcus logo and the phrase “Third Edition Rules, First Edition Feel”;
2. The Necromancer Games product name “The Tower of the Rainbow Mage”;
3. The name “Sword & Sorcery” and “Sword & Sorcery Studios” as well as all Sword & Sorcery Product and Product Line names including: Creature Collection and Creature Collection 2: Dark Menagerie as well as the name “Belsameth”
4. All artwork, illustration, graphic design, maps, and cartography, including any text contained within such artwork, illustration, maps or cartography;
5. The names of the following characters or places, but not their stat blocks (if any): Londar Brightrain, Baron Kurell, Alfguir K’Eliek, Learah Relight, Ander Fierk, Xanthaque, Hampton Hill, Arn’s Mountain and Horgrim’s Temple;
6. This module uses Open Game Content from both the Creature Collection and Creature Collection 2: Dark Menagerie published by Sword & Sorcery Studios. That Open Game Content includes content designated as Product Identity. Such Product Identity is used here by specific permission. The following list details the Open Game Content used in this product, its source and any Product Identity designation:
a. The monsters “Blue Lotus Flower” and “Silver Golem” are Open Game Content used from Creature Collection and their names are designated as Product Identity;
b. The monster template “Belsameth Spider” and the monsters “Darkling Sentinel” and “Quicksilver Golem” are Open Game Content used from Creature Collection 2: Dark Menagerie and their names are designated as Product Identity.
That was from our most recent adventure. I think that is pretty damn clear.
And this is from the upcoming Tome of Horrors:
Notice of Open Game Content:
This product contains Open Game Content, as defined in the Open Game License, below. Open Game Content may only be Used under and in terms of the Open Game License.
Designation of Open Game Content:
All text contained within this book (including monster names, stats and descriptions) is hereby designated as Open Game Content, with the following exceptions:
1. Any text on the inside or outside of the front or back cover or on the Credits or Preface pages is not Open Game Content;
2. Any advertising material—including the text of any advertising material—is not Open Game Content;
3. Any material contained in the “Credit” section of each monster is not Open Game Content. See the “Note on the ‘Credit’ Section,” below;
4. The text of the Preface is not Open Game Content
Note on the “Credit” Section: The Credit section for each creature contains information detailing the origin of the particular monster. This content is not Open Game Content, as explained above. Some material within the Credit section is copyright TSR/Wizards of the Coast and/or Necromancer Games Inc. and is used within the Credit section by permission. You are not allowed to use any of the information in the Credit section under the Open Game License.
Designation of Product Identity: The following items are hereby designated as Product Identity as provided in section 1(e) of the Open Game License:
1. The name “Necromancer Games” as well as all logos and identifying marks of Necromancer Games, Inc., including but not limited to the Orcus logo and the phrase “Third Edition Rules, First Edition Feel”;
2. The Necromancer Games product name “Tome of Horrors” except for its use within Section 15 of the Open Game License;
3. All artwork, illustration or graphic design including any text contained within such artwork, illustration or graphic design;
Then I even go on to tell people how to reuse the stuff from Tome of Horrors:
Reusing the Monsters in This Tome
This book contains tons of Open Game Content. Basically, all the monster names, stats, descriptions, combat information—everything on any monster page except the art and the stuff in the “Credit” section—is all Open Game Content!
We want other producers of d20 products to use these great monsters in their products. To help make that happen, here are instructions on how to reuse the creatures contained in this book and comply with the Open Game License from our perspective.
Our Promise: If these instructions are followed properly, Necromancer Games, Inc., will not allege you have failed to comply with the license from our standpoint.
How To Do It
Just in case, here is a brief review of the basics of using Open Game Content under version 1.0 of the Open Game License
Whenever you copy, modify or distribute Open Game Content you have to update Section 15 of your Copyright Notice with the exact Copyright Notice from the source from which you are using material (see section 6 of the license, above).
That’s why we all have to list: “Open Game License v 1.0a (or whatever version you are using) Copyright 2000, Wizards of the Coast, Inc.” and “System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson” in Section 15 of our products—because we all used the Open Game License and some content from the System Reference Document in creating our products.
Here is the important part. If you want to use Open Game Content from a source other than the System Reference Document (like, for example, if you want to use a monster from this book) you have to update the Section 15 Copyright Notice of your product with the copyright information from that other source.
Now we have the basics out of the way. To use Open Game Content from this book you have to take our Section 15 Copyright Notice information and put it in the Section 15 Copyright Notice of your book. So now lets take a look at our Section 15 Copyright Notice for this book. It says:
“[Insert the name of monster used—incorporated here by this reference—in place of this bracketed text, with each monster used requiring a separate entry in Section 15] from the Tome of Horrors Copyright 2002, Necromancer Games, Inc.; [see the individual monster entry or entries for additional Section 15 information and insert that information here—incorporated here by this reference—in place of this bracketed text when reusing].”
What does that mean? Simple. To construct the copyright notice for your product based on Open Game Content from this book, you have to follow the direction in the bracketed text. Doing so, you go to the specific monster page that you are using and get the monster name from the top of the page and the rest of the information there from the Copyright Notice section at the bottom of the page and put it in place of the bracketed text. It couldn’t be easier. But just in case, let’s do a few examples.
Example
Let’s say you wanted to use the kamadan in your new d20 product. Here is how you would cite it. You know its name—the kamadan—so you plug that into the first part of bracketed text, replacing it, so that it now reads:
“Kamadan from the Tome of Horrors Copyright 2002, Necromancer Games, Inc.;”
Alright. To deal with replacing the next bracketed text, you to go to the Copyright Notice section of the kamadan entry and there you find:
“Author Scott Greene, based on original material by Nick Louth.”
Now all you have to do is replace the final bracketed text with that information and you are done! It should now look like this:
“Kamadan from the Tome of Horrors Copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Nick Louth.”
That is what you now have to put in your Section 15 Copyright Notice since you used that Open Game Content that we distributed. Wasn’t that easy?
Using Multiple Monsters
The monsters in this book are so cool that we are sure you will want to use several of them in your products. Does that mean you have to do a whole new entry in your Section 15 for every monster you use? Unfortunately, yes. That is a side effect of our desire to properly and accurately credit each author and the original source material. We thought it was so important to give proper credit that we are sure subsequent publishers will not mind this slight inconvenience. We just couldn’t find another way to do it.
But we will give you an example of how to do it:
Let’s say you want to use the dark creeper, the pech, the mobat and the shadow demon in your product. You go to the respective monster pages and you compile the names of the monsters and the respective Copyright Notice information for each of the monsters:
• Dark Creeper, Author Scott Greene, based on original material by Rik Shepard.
• Pech, Author Scott Greene, based on original material by Gary Gygax.
• Mobat, Author Scott Greene and Clark Peterson, based on original material by Gary Gygax.
• Shadow Demon, Author Scott Greene, based on original material by Neville White.
You would have to make four entries in your Section 15 reflecting each monster you use. Using the above four monsters, you would have to add the following entries to your Section 15:
“Dark Creeper from the Tome of Horrors Copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Rik Shepard.
Pech from the Tome of Horrors Copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax
Mobat from the Tome of Horrors Copyright 2002, Necromancer Games, Inc.; Author Scott Greene and Clark Peterson, based on original material by Gary Gygax
Shadow Demon from the Tome of Horrors Copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Neville White.”
Important Reminder
Remember, at no time can you use or refer to any of the content in the “Credit” section of any monster. That content is provided to us by license and we do not have the right to contribute it as Open Game Content. If you use any content from the “Credit” section of any monster, you will be in violation of the license.
Conclusion
There you have it! Not only a ton of Open Game Content, but instructions on how to use it properly too!
If you have any questions about how to use the Open Game Content contained in this book, please email Clark Peterson at
www.necromancergames.com.
Disclaimer
The above is not legal advice. It is a helpful summary to aid you in reusing the content contained in this book. Though the above language warrants that Necromancer Games, Inc., will not allege you have failed to comply with the Open Game License if you follow the above instruction, this does not prevent third parties from possibly making such a claim. If you have concerns, please consult an attorney.
HOW ABOUT THAT!!!
Clark