Inspired by some ideas in Quint Dwarf, I thought about these two different changes to toughness. See what you think
Varient 1
Benefit: When attacked with a weapon that deals blugeoning damage, the first point of damage per attack is converted to subdual damage.
This gives you pseudo-DR against blugeoning damage, which is fairly common, especially against slam attack creatures. And if the feat is too weak as is, how about if it was the first 2 points or 3.
Varient 2
Benefit: Against blugeoning damage, you have DR 1/+1.
This version is stronger in terms of protection than the first one, but can become less powerful at higher levels. Still, even at high levels there are creatures that deal nonmagical damage. And again, if its too weak then DR 2/+1 or 3/+1.
Varient 3
Benefit: Against blugeoning damage, you ignore 2 points of damage that round.
This is similar to the first one, except it only applies to the first attack made that round, and wouldn't work against all attacks. Against make it 3 or 4 if too weak.
What do you guys think?
Varient 1
Benefit: When attacked with a weapon that deals blugeoning damage, the first point of damage per attack is converted to subdual damage.
This gives you pseudo-DR against blugeoning damage, which is fairly common, especially against slam attack creatures. And if the feat is too weak as is, how about if it was the first 2 points or 3.
Varient 2
Benefit: Against blugeoning damage, you have DR 1/+1.
This version is stronger in terms of protection than the first one, but can become less powerful at higher levels. Still, even at high levels there are creatures that deal nonmagical damage. And again, if its too weak then DR 2/+1 or 3/+1.
Varient 3
Benefit: Against blugeoning damage, you ignore 2 points of damage that round.
This is similar to the first one, except it only applies to the first attack made that round, and wouldn't work against all attacks. Against make it 3 or 4 if too weak.
What do you guys think?