A new toughness varient

Stalker0

Legend
Inspired by some ideas in Quint Dwarf, I thought about these two different changes to toughness. See what you think

Varient 1
Benefit: When attacked with a weapon that deals blugeoning damage, the first point of damage per attack is converted to subdual damage.

This gives you pseudo-DR against blugeoning damage, which is fairly common, especially against slam attack creatures. And if the feat is too weak as is, how about if it was the first 2 points or 3.

Varient 2
Benefit: Against blugeoning damage, you have DR 1/+1.

This version is stronger in terms of protection than the first one, but can become less powerful at higher levels. Still, even at high levels there are creatures that deal nonmagical damage. And again, if its too weak then DR 2/+1 or 3/+1.

Varient 3
Benefit: Against blugeoning damage, you ignore 2 points of damage that round.

This is similar to the first one, except it only applies to the first attack made that round, and wouldn't work against all attacks. Against make it 3 or 4 if too weak.


What do you guys think?
 

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This is too much like the barbarian's ability.

Generally it's not a good idea to duplicate a class ability with a feat.
 

What about
Variant 4: Add 3 + your Con bonus to your hit points.
That way as characters increase there Con with level, it increases Toughness. Without having to say something like, 'add 1 point per level to hit points'. I hear doing that would violate a rule or regulation somewhere.

Variant 5: At the end of combat, you automatically recover 1d4 hit points. This is less defined mechanically, but it allows you to KO or kill PC's, but then for there Toughness they can quickly bounce back.
 

Personally I like the way they've interpreted the feat in NWN. It gives +1 hit points per level, like a constitution bonus. Easy to run and worthwhile in the long run.
 

Do you want the Feat to be more useful at higher levels or more useful to characters other than Wiz/Sor? Or both? :)

What about having an extra HD (rolled?) every time you take the feat? But we would need to decide which HD for multiclass chars (the HD of the class you're leveling in when you take the feat? mah... doesn't sound good).

Would it break the equation charater level = number of HD? That is, you may be considered to have more HD than your level for purposes of spells effects? That may bring a very good advantage...

...ok it was not a good suggestion:rolleyes:
 


I don't paticuarly like your toughness variants because they're pretty much just extremely weak DR. And the idea behind toughness is that it grants extra HP.
Variant 4 I dislike because it doesn't scale with level.
Variant 5 doesn't grant you extra HP.

Let me tell you my variant.

Toughness
Prereq: None.
Benefit: Toughness grants your character a number of extra HP equal to:
+3 HP
or
+1 HP per 2 character levels/HD
or
Your base fort save+1 but no greater than your character level.
Special: You can change, as you increase in level, how you determine the extra HP granted by toughness. This feat maybe taken multiple times.
 

Stalker0,

I think that converting one point of damage to subdual might be fine even if it were all types of damage. I've seen one point of subdual damage save a character's life (if it had been real, he would have died).

I think that DR 1/+1 would be useful at low levels, but not particularly useful after 5th level, and nearly useless after 10th, aside from the sorts of opponents you tear through without difficulty.

I think the last variant is fine also. But, again, I don't see the point of limiting these to bludgeoning damage. It's the least common type of damage, to be honest.
 

How about this? It's an old idea from first ed high con scores - whenever you roll a one for HP a new level, reroll that dice, and reroll any future ones.

We all know how much it sucks rolling a one for HP when you gain a level.....

-Brett
 

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