A new twist on the Ranger's favoured enemy

ARandomGod said:
But the hate rule was removed in recent incarnations... as now you can take your own race as a favored enemy without being evil or psychopathic.

Just because you're not evil doesn't mean you can hate your own race.


But agree, just go with the "whatever" ruling unless you find that it's unbalancing...which it probably will not turn out to be.
 

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I liked the comments so far.

Hey, Quickbeam, you might try totally rewriting the "favored enemy" part of this ranger-esque class you are designing. It sounds like this character is some kind of cult-breaker, or at least knows the tricks of clerics. Here are some suggestions for abilities to replace favored enemy (these ideas came from a secret police-type PrC for my Egyptian campaign)....Cheers! :)

Bonus to Spot/Sense Motive when confronted by a disguised cleric.

Studied Targets: Each time you would gain a new favored enemy, add a certian faith (or subclass) instead. Alternately, you have the ability to study a cleric for 3 days. After this time you get +2 attack, damage, AC, and saves vs. spells against that cleric. At first you may only have one studied target at a time, but when you would normally gain a new favored enemy, you may now get these bonuses against another specific cleric.

Weaken Priest: You can reduce the number of spells available to a cleric venerating an evil deity, or a deity considered “evil” by your faith. It takes a full action to use this power, and the cleric must be in close range (25 ft + 5 ft/2 levels). The affected cleric must make a (DC 12+WIS) will save or lose a number of spell levels equal to your character level. These spells come from whichever level(s) the Ranger chooses, though the affected cleric decides which spells are lost.
 

More to consider...thanks Quickleaf. I don't believe JD really pondered how far this concept could logically be taken, but all of the suggestions here are worthy of some deeper exploration.
 

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