candidus_cogitens
Explorer
Why should a ranger be casting spells anyway??! I propose a very simple variation on the 3.5 ranger:
1. Remove the spells.
2. Restore hit die to d10.
3. Add "Secrets of the Wild" at fourth level.
SECRETS OF THE WILD [Class feature, ranger]
By studying the ways of wild animals, rangers can learn a few of their tricks.
Choose one of the following abilities upon reaching fourth level:
• Watchful as the Hawk. A fourth level ranger with 7 ranks of Knowledge (Nature) gains a bonus of +1 to Spot rolls for detecting hidden enemies in a natural setting. At eighth level, with 11 ranks of Knowledge (Nature), the bonus increases to +2; at twelfth level (15 ranks), +3; at sixteenth level (19 ranks), +4; and at 20th level (23 ranks), +5.
• Tenacious as the Wolf. A fourth level ranger with 7 ranks of Knowledge (Nature) gains +1 bonus to Survival rolls for recovering a lost trail (i.e., re-trying a failed tracking attempt). At eighth level, with 11 ranks of Knowledge (Nature), the bonus increases to +2; at twelfth level (15 ranks), +3; at sixteenth level (19 ranks), +4; and at 20th level (23 ranks), +5.
• Stealthy as the Fox. A fourth level ranger with 7 ranks of Knowledge (Nature) gains a +1 bonus to Move Silently checks when moving in a natural setting. At eighth level, with 11 ranks of Knowledge (Nature), the bonus increases to +2; at twelfth level (15 ranks), +3; at sixteenth level (19 ranks), +4; and at 20th level (23 ranks), +5.
• Spry as the Deer. A fourth level ranger with 7 ranks of Knowledge (Nature) gains a +1 bonus to Initiative checks in a natural setting. At eighth level, with 11 ranks of Knowledge (Nature), the bonus increases to +2; at twelfth level (15 ranks), +3; at sixteenth level (19 ranks), +4; and at 20th level (23 ranks), +5.
1. Remove the spells.
2. Restore hit die to d10.
3. Add "Secrets of the Wild" at fourth level.
SECRETS OF THE WILD [Class feature, ranger]
By studying the ways of wild animals, rangers can learn a few of their tricks.
Choose one of the following abilities upon reaching fourth level:
• Watchful as the Hawk. A fourth level ranger with 7 ranks of Knowledge (Nature) gains a bonus of +1 to Spot rolls for detecting hidden enemies in a natural setting. At eighth level, with 11 ranks of Knowledge (Nature), the bonus increases to +2; at twelfth level (15 ranks), +3; at sixteenth level (19 ranks), +4; and at 20th level (23 ranks), +5.
• Tenacious as the Wolf. A fourth level ranger with 7 ranks of Knowledge (Nature) gains +1 bonus to Survival rolls for recovering a lost trail (i.e., re-trying a failed tracking attempt). At eighth level, with 11 ranks of Knowledge (Nature), the bonus increases to +2; at twelfth level (15 ranks), +3; at sixteenth level (19 ranks), +4; and at 20th level (23 ranks), +5.
• Stealthy as the Fox. A fourth level ranger with 7 ranks of Knowledge (Nature) gains a +1 bonus to Move Silently checks when moving in a natural setting. At eighth level, with 11 ranks of Knowledge (Nature), the bonus increases to +2; at twelfth level (15 ranks), +3; at sixteenth level (19 ranks), +4; and at 20th level (23 ranks), +5.
• Spry as the Deer. A fourth level ranger with 7 ranks of Knowledge (Nature) gains a +1 bonus to Initiative checks in a natural setting. At eighth level, with 11 ranks of Knowledge (Nature), the bonus increases to +2; at twelfth level (15 ranks), +3; at sixteenth level (19 ranks), +4; and at 20th level (23 ranks), +5.