Herremann the Wise
First Post
Hi Everyone,
The wizard in my game has lost his hand to one of the most gruesome of spells - grim revenge from The Book of Vile Darkness. Very bad of me I know to inflict this upon a player but hey, you ahd to be there. Now that he has one hand, I was wondering what the ramifications were.
- Obviously he loses a ring slot.
- Also, it means he must have his single hand free to cast spells with somatic or material components.
- However, our friendly wizard likes using wands. Can his flying raven familiar help him out here? By this I mean if he has the wand in his hand and he wants to cast a spell, does he have any other way of dealing with the wand other than just dropping it (as a free action).
As well, what if his familiar is holding the wand? Is it a free action for him to equip it from the raven's beak or a move equivalent. I think it's a move but the player think's it is a free - the PC does not have quickdraw.
So if you have can think of any other ramifications that you think I'm missing, or if there are any helpful suggestions you can give our wizard, please add them in.
Best Regards
Herremann the Wise
PS: Luckily for the wizard, he had gained a hand of glory before the incident which we all found amusing. Now however, with this around his neck and his stump, he looks like some bizarre type of... someone who cuts their hand off and then wear's it around their neck. I'm encouraging the player to roleplay this fascinating situation but at the moment, all he seems to be interested in is getting the thing regenerated. Oh well.
The wizard in my game has lost his hand to one of the most gruesome of spells - grim revenge from The Book of Vile Darkness. Very bad of me I know to inflict this upon a player but hey, you ahd to be there. Now that he has one hand, I was wondering what the ramifications were.
- Obviously he loses a ring slot.
- Also, it means he must have his single hand free to cast spells with somatic or material components.
- However, our friendly wizard likes using wands. Can his flying raven familiar help him out here? By this I mean if he has the wand in his hand and he wants to cast a spell, does he have any other way of dealing with the wand other than just dropping it (as a free action).
As well, what if his familiar is holding the wand? Is it a free action for him to equip it from the raven's beak or a move equivalent. I think it's a move but the player think's it is a free - the PC does not have quickdraw.
So if you have can think of any other ramifications that you think I'm missing, or if there are any helpful suggestions you can give our wizard, please add them in.

Best Regards
Herremann the Wise
PS: Luckily for the wizard, he had gained a hand of glory before the incident which we all found amusing. Now however, with this around his neck and his stump, he looks like some bizarre type of... someone who cuts their hand off and then wear's it around their neck. I'm encouraging the player to roleplay this fascinating situation but at the moment, all he seems to be interested in is getting the thing regenerated. Oh well.
