A One-Handed Wizard in Combat Needs Your Help!

werk said:
My brother in law tells me that if you ever cut off a body part, your natural instinct is to recover it and take it with you...tooth, finger, whatever. He believes it would be difficult and emotionally traumatic(er) to lose a 'piece' and just walk away.
In the world of D&D, my natural instinct would be to go find the nearest 13th-level cleric. :)
 

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There's a brief bit of rules for losing a hand in the 3.0 PsiHB, under the Graft Weapon power.

Also, there's an item in Beyond Monks that is a dead monks hand, designed to be placed on an amputated writst of a monk to give them some interesting abilities. It could probably be used as a prosthesis in an emergency.
 

Infiniti2000 said:
In the world of D&D, my natural instinct would be to go find the nearest 13th-level cleric. :)

Your characters' natural insticts are meta game?

Seriously though, you'd prolly carry the body part with you until you found the cleric.



I posted that brother-in-law post to just say that I don't think it would be all that uncommon for a wizard or other caster to keep their severed appendage on a chain around their neck...especially a hand. And it's an awesome visual image!
 

werk said:
I posted that brother-in-law post to just say that I don't think it would be all that uncommon for a wizard or other caster to keep their severed appendage on a chain around their neck...especially a hand. And it's an awesome visual image!

With his own hand, and the hand of glory, he'd look kind of like some sort of crazed collector..
 




How inventive is he?

There's a gnomish gauntlet (armband, etc) in a dragon mag that can house four wands. He could use any one of them as if they were in hand without actually drawing it. It was 3.0, so it's in a much earlier edition.

MGP had a weapon called a stump knife (or some similar name) for fighters with just this problem. It can keep him armed while keeping his good hand free. If he feeling like it, he could craft other tools to fit in a socket...
 

Here is a wonderful opportunity to introduce an Arm of Nyr. Obviously, you'd want a "hand-version" but still, the concept is sound.

The one thing I've always hated about this magic item is that a PC would have to be the type of individual who'd willingly lop off his own arm for magical gain, and I've never played such a character. And yet, the Arm itself is such a flavorful item...

I even went to the extreme of setting a trap in a previous game, which, when triggered, dragged a PC into a machine that chewed off his arm and replaced it with an Arm of Nyr all at one time, to toss one in the game without forcing a player to metagame to utilize it.

Give that wizard a Hand of Nyr! :)
 

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