A party of Two Strikers: How do I do this?

Rechan said:
Dwarven Star-pact Warlock, and Eladrin TWF Ranger. I'm thinking of setting it at level 2, just to see how that goes.

So I'm sitting here thinking, what kind've encounters do I use now?

<snip some other stuff>

They're Strikers, so have them strike. By which I mean make them ambush things and be on the offensive.

Simply blundering into lair after lair is going to get these guys killed. But a methodical hunt could be just the thing to highlight their abilities, both in and out of combat.
 

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Eric888 said:
I would say just build encounters the same as you would any normal party, and just leave the players to suffer the consequences for not having a well-balanced party.

This is... Spartaaaa!

Now that I have that out of my system, I couldn't disagree more. You want to play with a party of two, go for it. Throw more minions and lower level opponents at them, give them some gear that boosts their defenses a little earlier on, and you should be good to go.

The only problem you will have is that when one of them goes down to a few lucky hits or a lucky crit, their effectiveness will be down 50% (instead of being down 20% for a regular group). So I'd implement a special rule for this group that the first time they are reduced to 0 wounds or less, they may as a free action trigger their second wind if they haven't used it yet. I'd also be a little more generous with healing potions.
 

I like Mengu's suggestions.

It should be okay, if they play smart. Both should go for stealth and ambush tactics. You might also want to encourage them to MC into warlord or cleric -- 1 healing word/day would help these guys a lot.

Also, use plenty of minions. First, that lets you put more bad guys on the battlefield and second, they should make the fight a little less swingy.
 

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