krunchyfrogg
Explorer
Wow, sounds liek a 1e or 2e game. Once 3e came out, I've never seen a shortage of Clerics or Druids.
That fighter only (ok, we had one berserker/barbarian) was 3.0. Rocked. We didn't care about this evil magicks, we smote the darn spellcasters and burnt their castles!krunchyfrogg said:Wow, sounds liek a 1e or 2e game. Once 3e came out, I've never seen a shortage of Clerics or Druids.
suzi yee said:We played a campaign without a healer and it just made us more careful.
It came about because we all just accepted that someone had to play a cleric (just like someone had to play a thief to disarm traps), and it became a chore. So the DM said, "play what you want, you don't need a cleric." Sure, we couldn't whine to the cleric for healing (which was happening a lot before this campaign), but we all got to play exactly what we wanted.
To expedite playtime, move through the "days off healing" time periods and suggest that someone take Heal Skill (even if it's not a lot). So if the party gets hurt badly and time is not of the essence in the story, it's a matter of the players saying "We use PC B' Heal skill and rest X days until we are full up."
If time is of the essence (i.e. consequences for taking time off), have a healer in town that will help to a point (so it's not abused) or have healing potions be a large portion of the treasure.
-Suzi
Kroax said:Maybe I've missed something, but isn't the heal skill a bit redundant at higher levels? From what I've gathered, you can't heal more than 2 hp/day, and that's with complete bedrest. It's enough to make a lvl 13 barbarian with CON 17 start crying.
I'll go and check out the Reserve Points that you mentioned Tharian (as well as try to remember to make sure someone got UMD next time).
EricNoah said:I would also allow wizards/sorcerers to add the cure spells and maybe the restoration spells to their spell list.
Kroax said:One problem that I keep coming across is having groups without any healers. Parties with 2 rogues, 1 mage, a barbarian and a fighter, that sort of party. Usually someone ends up with volounteering a career change to something along the lines of cleric or druid, but it's happened more than once that they're standing there without anyone to mend their wounds after a fight.
In my experience this tends to slow down the game a lot, and even the weakest of enemies becomes dangerous obstacles since it takes several days to heal just one hit. This means that most dungeon crawling, storming of enemy holds or anything else that requires killing a lot of weak enemies, is quickly thrown off the table. It's just not viable.
So I'm asking you, short of carrying around an enormous arsenal of healing potions (and that's hardly likely at low levels) what other options are there when you don't have a healer? I'm asking for solutions for both players and DMs.