Blue said:There needs to be a risk at death. Otherwise it stops having meaning, and players won't care about it. (Which is one of my annoyances at very high level play - true res is too good; there is no risk when you die unless the entire party dies.)
Crothian said:It really depends on what as a DM you want to have happen with this. You can be nice and listen to them and explain that these things happen but it is just a minor set back and one they can over come. Or if you are just tired of their complaining you can tell them to shut up and deal with it and you can even make fun of them if they complain more.
I would not give in and restore the level.
Fenes said:Or you can ask your players if they want the level loss. There's no reason to keep something if it does not add to the game.
Crothian said:What if they also say that losing hit points doesn't add to the game? Or if they feel that the limited number of spells they can cast per day doesn't add to the game? How much of the game are you going to be willing to change just because a player says so?
Crothian said:What if they also say that losing hit points doesn't add to the game? Or if they feel that the limited number of spells they can cast per day doesn't add to the game? How much of the game are you going to be willing to change just because a player says so?
Or as is more likely what if some people thinks it adds to the game and others do not? There are all sorts of hypothetical situations we can present.
Piratecat said:Instead of level loss, I use a negative level that can be removed through an active quest for the God that raised them.