Len
Prodigal Member
3e was written in Seattle.LostSoul said:The damage you take from cold is a little too extreme. -20° F isn't all that cold.

3e was written in Seattle.LostSoul said:The damage you take from cold is a little too extreme. -20° F isn't all that cold.
andSRD in bold said:Sorcerers summon a Celestial polar bear (with summon monster 6)
Polar bears hit dice = 8d8+32
Celestial animals with 8 or more hit dice have Resistance to Cold/10
he did summon the bear, so the environment must support themSRD for Summon Monster spell said:Creatures cannot be summoned into an environment that cannot support them.
Some damage could mean it just was more then 10 points of cold damage... And there is also the question wether someone didn't forget the cold resistanceDark Dragon said:You're right (and I forgot that celestial polar bears have cold resistance, thanks to remind me).
But the sorcerer is also an alienist and so he summoned a pseudonatural polar bear. Hm, not sure if these pseudo-bears still have cold resistance...IIRC, one of the attacking winter wolfs did some damage with his frost breath to the bear, so, no cold resistance 10.
ken-ichi said:Yeah a big problem is that the Coldest temp allows for no save. Cold Weather gear and a good survival skill do nothing to help. I think a possibly better method is to have cold weather gear treat the temperature conditions as 1 step warmer instead of the +5 save bonus. You could keep this step as no save if you want as it is not likely that one would fare well without cold weather gear at -20 degrees.
Then you could include a colder condition that deals damage with no save something like -60 or something that would pretty much only occur in Antarctica or on a different Plane. Where it is conceivable that a person would die in a matter of minutes even with good cold gear.
Dark Dragon said:Sounds good. But I'd prefer protective clothing when walking close to a fresh lava flow
Not a fur, but something thick that does not ignite quickly, like leather....