Nazhkandrias
First Post
Well, I just got my hands on a couple of my friend's sourcebook, and one class really grabbed me - the Hexblade. What can I say? I like the idea of being a Soldier of (mis)Fortune! So, I'm just trying to get a little advice on building a potent Hexblade. I'm used to playing warriors, and I have some experience with arcane spellcasters, but this is the first time that they will truly be mixed together for me.
I have a few details set up in my mind concerning the role of this Hexblade, along with some minor details, which are listed below. Tell me what you think of them, with suggestions for improvement.
Race: Human (I want that extra feat), but I have considered Raptoran (that extra mobility helps greatly).
Ability Focuses: I was going to make Str and Dex around equal (both will be quite good), with at least 13 Int, good Cha (more emphasis on combat then spellcasting; I only want enough Cha to get by), average Con (since I already have that d10 hit die; more emphasis on Dex) and below average Wis. (28 Point Buy)
Primary Weapon: Scythe (I like this weapon; great critical, and I'm shooting for a trip build)
Armor: Studded Leather (to be upgraded to a Chain Shirt later, with a Mithril Breastplate being the end goal)
Feats: Combat Expertise feats (for the trip/scythe build), possibly some Hex feats (to make better use of the curse), maybe a few other scattered Str/Dex feats thrown in. Emphasis on tripping, though. Tripping is an unlucky thing - my character epitomizes that, even in his combat style.
Party Role: Mainly a melee combatant, with less emphasis on spellcasting ability. I'll be up in the front a lot, making equal use of Str and Dex to deal damage and evade it. Not so much ranged combat, but I hope to be at least capable with a bow. Most of my fighting will focus on incapacitating the enemy (via curses, debuff spells [I intend to focus on Necromancy], and trip attacks), THEN finishing them off when they're vulnerable. In other words, I'm mostly a debuffer/secondary melee combatant (primary if my party lacks a fighter or barbarian).
So, any suggestions on feats, races, weapons, etc. are greatly appreciated!
I have a few details set up in my mind concerning the role of this Hexblade, along with some minor details, which are listed below. Tell me what you think of them, with suggestions for improvement.
Race: Human (I want that extra feat), but I have considered Raptoran (that extra mobility helps greatly).
Ability Focuses: I was going to make Str and Dex around equal (both will be quite good), with at least 13 Int, good Cha (more emphasis on combat then spellcasting; I only want enough Cha to get by), average Con (since I already have that d10 hit die; more emphasis on Dex) and below average Wis. (28 Point Buy)
Primary Weapon: Scythe (I like this weapon; great critical, and I'm shooting for a trip build)
Armor: Studded Leather (to be upgraded to a Chain Shirt later, with a Mithril Breastplate being the end goal)
Feats: Combat Expertise feats (for the trip/scythe build), possibly some Hex feats (to make better use of the curse), maybe a few other scattered Str/Dex feats thrown in. Emphasis on tripping, though. Tripping is an unlucky thing - my character epitomizes that, even in his combat style.
Party Role: Mainly a melee combatant, with less emphasis on spellcasting ability. I'll be up in the front a lot, making equal use of Str and Dex to deal damage and evade it. Not so much ranged combat, but I hope to be at least capable with a bow. Most of my fighting will focus on incapacitating the enemy (via curses, debuff spells [I intend to focus on Necromancy], and trip attacks), THEN finishing them off when they're vulnerable. In other words, I'm mostly a debuffer/secondary melee combatant (primary if my party lacks a fighter or barbarian).
So, any suggestions on feats, races, weapons, etc. are greatly appreciated!