All of these are excellent suggestions! I'll try to deal with them one by one.
Aust Diamondew said:
Strength will be more useful for your character than dexterity.
You're using a non-finessible weapon and you are building a tripper so strength in paramount.
Forgot about that one - I remembered tripping had SOMETHING to do with a Dex check; guess I got the defender's and the attacker's checks mixed up. I mostly went with Dex to boost the armor class a bit, but I'll probably end up putting Str and Dex on an even keel - in the +2 to +3 range each. That extra damage from Str will be nice, especially with a scythe - it lacks in direct punch. But whether I favor Str or Dex slightly over the other depends on if I want to multiclass - taking a few levels in rogue would make me pick Dex, but if I went with a more Str oriented class, I'd pick Str. I am intending to go full Hexblade, however. I might take a few levels in a prestige class (if I can find a suitable one), but that's it.
zeb.hillard said:
Oh...use the Hexblade Alternate Class feature in PHBII, it gives your opponent a penalty to saves, which allows for easier Hexing, and to armor class, which allows for even easier trips.
Most definitely. That will help to complement the debuffer aspect greatly, and I'm sure I could discuss it with the DM to get even more benefits from it. A shadowy panther standing next to a warrior who bends the laws of probability itself to his whim should offer a favorable circumstances bonus to an Intimidate check, wouldn't you say?
zeb.hillard said:
If you're using a 2-handed weapon, I think you'd be better off going Improved Trip with Power Attack, instead of the Mobility method. You'll push more damage, but you still won't be a front-line warrior. Now, if you took 3 levels in Barbarian or Rogue later on, different story...but it seems like you may be planning on Hexblade straight through.
Yes, I forgot about that little bonus that 2H weapons get with power attack - it will help. I don't intend to be a primary melee specialist, but I do intend to help out with the front - if my party lands a Fighter or Barbarian, I'll serve as their backup and debuffer, leaving them free to focus on pure damage, and if my party scores a ranger or another secondary combatant, we'll coordinate as well as possible to make up for the lack of a primary melee specialist - to tell the truth, I'd rather face a Fighter than a Hexblade and a Cleric team anyday.
Nac_Mac_Feegle said:
For a trip build, if your DM allows it, theres a feat back in Sword and Fist (D&D 3.0 splatbook) called "Knockdown" the basic prerequisite was Improved Trip, and allowed a free trip attempt every time to did 10 or more damage to a target, provided of course, you are using a Trip weapon
I SERIOUSLY doubt it. Consider this - I hit 10 with my scythe. Fairly easy, if I have good Str and a buff or two. I get a free trip. OK, that's pushing it. After that trip, they're knocked prone, and I get a free attack with Improved Trip. Ouch, a bit too much. THEN I get an AoO when they stand up. With a standard action, I just made three attacks and knocked off my opponent's move action. I doubt my DM will go for that!
It is a cool visual, though... "You make a sweeping slash at their legs, and with an expert sweep, you twist your scythe and flip them over. With the inertia from your strike, you execute a spinning maneuver and slam the scythe directly through their chestplate. As they feebly try to stand up, you make a mighty downward stroke, pinning them to the ground by their head and ensuring that they won't ever get up." Wow, that's a cool image...
Particle_Man said:
The Sudden Stunning magic weapon feature in DMG II is cheap and awesome for charismatic warrior-types.
Perhaps you could sweet-talk your DM into allowing the Reserve Feats in Complete Mage to be added to your bonus feat pool, as they are for Wizards' bonus feat pools. The one that riffs off of polymorph can give you temporary hp every round!
I probably won't be able to convince him to let me add those to the bonus feat pool, since he'll allow a lot of different books, but he tends to say no to major substitutions like that without a significant tradeoff. About the only thing I can convince him to add to those pools are the Hex feats from Dragon - it would be silly if he said no.
As for Sudden Stunning, can you give me some specific details on the MIC version? I like the sound of it, since I'm going for that high Cha score - plus, my theme is Weakening and Incapacitation - tripping and debuffing. Stunning makes it all the better!
On a bit of a tangent, I was thinking... I might invest in an Exotic Weapon. But I can't find any that really caught my interest, so I figured, why not create one? The basic idea is this - it's a greatscythe. Two-handed exotic, larger damage die, same crit, trip-capable, very heavy, VERY cool. Check out the thread in the House Rules forum -
http://www.enworld.org/showthread.php?t=192242. Please comment on this - if it gets approval from the forum users and my DM, I just might burn a feat to up my damage a bit, yet maintain my trip build.