A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

Raiyek grabs Kruk's arm, motioning him to move back towards the others. Back, a safe distance away Raiyek gathers the group and explains what he saw using pieces of rubble to physically model the room and the locations of the two unknown foes. Raiyek states, "I didn't get a close enough look to see what they were, but it is obvious that they were positioned in the room in order to surprise us."

After Raiyek finishes, Kruk steps forward and states: "There is also another problem. I got a closer look at the mushrooms that you mentioned earlier Carolina. They are dreaded acid mushrooms...bad news to those who get too close to them. if we fight in the room, we must stay clear of the southern wall, where the mushroom patches are located." (Kruk adds rubble to the south side of the diagram representing the mushrooms.) Kruk then looks at Georg. "I've heard that an effective way of dealing with them is to blast them away from a safe distance."

Raiyek speaks again, "I propose that we work in teams like we did last time. Xoc and Kruk, you take the foe in the center. Grim and I will focus on the one in the rubble along the northern wall. Greog, we need to take out those mushrooms. Can you position yourself to do that from a safe distance. Carolina, feel free to do what you do best: sneak attack or ranged attack. Go after the one that is given the group the most trouble and also keep a lookout for any more foes who may wander in."

Kruk speaks once more, this time with a smile on his face. "You know Xoc, both of us have the power to push our foes. Maybe we can position ourselves to push our foe into the acid mushrooms?...Something to think about anyway. That would free up Greog to mess with the other foes first. All we got to do is stay clear of the southern wall."

Kruk looks at the others for their input.
 
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Carolina chimes in. "Georg, can you create a sphere of fire? We can concentrate the sphere on the mushroom to the south. I doubt they can move. Maybe the fire can catch the hidden foes off guard giving us an advantage in combat."

The rest of the group agrees.

Raiyak repeats the plan:
"Greog creates a sphere of fire centered on the mushrooms. He casts the spell outside the line of sight from the hidden foes. If we have surprised them, Xoc and Kruk will charge the foe in the center and Raiyek and Grim will attack the foe to the north by the rubble. Carolina will either prepare a sneak attack or a ranged attack, looking out for future foes who may enter the mix. Is everyone ready?"

Kruk then states with a smile on his face. "And if we don't get the advantage of surprise, we charge in anyway"

The group agrees. Georg moves up silently to a position to where he can cast the spell.
 

With the shimmering robes now on, Georg moves within 50' of the mushrooms attempting to stay hidden but moving so he can see the room well enough. He begins to chant the words of magic and conjures a flaming sphere near the foes and fungi to herald the battle.

[sblock=OOC] Did we really take an extended rest in the sewers? I didn't update my sheet yet, since I though a short rest would be okay (Xoc can use Inspiring Word 2 times every 5 minutes, so Raiyek shouldn't be as low as he is on Healing Surges)

But since I was away, I will act as if we had an extended rest so Georg is updated accordingly. Surprise round if we have it: Standard action to cast flaming sphere, when renau1g gives me the map I can place it!
Stealth 1d20+0=15 Flaming Sphere 1d20+4=19 (versus Reflex) 2d6+4=12 (Fire damage)

Initiative: +0 Speed: 5 Passive Perception:12 Passive Insight: 17
AC: 16 NAD:13/14/14
HP: 31/31 Surges: 9/9 Surge Value: 7 AP: 1
Languages: Common (Allarian), Dwarven
Str:10 Dex:10 Wis:14 Con:16 Int:18 Cha:10

Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands
Second Wind
Flaming Sphere
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Here we go Again!

[sblock=OOC]
Here's the map, I've placed you all there, but it's more just so I have everyone on the board. Let me know where you want to start.

Illumination: The moss coating the ceiling fills the room with dim illumination
Ceiling: The ceiling is 20' high
Sewage: Still difficult terrain
Rubble: (M,N 5,6) - Difficult terrain, but leads into water. Can get out of sewage here without athletics check.
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With a resounding *pop* the mushrooms explode in a purple haze, the patch dries out and withers next to Georg's spell.

[sblock=OOC]
*Yes you did an extended rest in the sewers or you could have gone back to the shop I guess*

Ok here's the Init:

Carolina - 21 < - You're up.
Raiyek - 20
Grim - 20
Baddies
Kruk - 13
Georg - 12
Xoc - 12

So Carolina, Raiyek and Grim go first, then baddies, then everyone...
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[sblock=johnmeier1]
Based on initiative order, I propose that Raiyek and Grim both attack the center mob. If the other dragonborn moves closer to the battle then Kruk and Xoc can reach the foe in order to attack. If you are okay with it then feel free to do Grim's attack as you said you'd be willing to do in an earlier post. I think you said you'd do Carolina's attack as well.
I'll do Xoc and Raiyek.

If so, go for it. If not, let me know and I'll do their moves later on tonight as well.

[/sblock]

[sblock=Renau1g]
Raiyek is going to attempt to jump to his target leaping from I7 to J5. Is that I possible movement action. If so, what is the athletics roll required of him to do it?
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Carolina loads and fires a crossbow quarrel with a sly flourish, hoping to catch the figure near the barrel while it is distracted by the fire. Her shot strikes the barrel dead center, in a vital area. Grim charges into the battle, for a quick strike while his enemy isn't ready.

[sblock=OOC]
Carolina: Standard - Sly Flourish 1d20+9=10 yes a 1!
Grim: Move - speed 6 to I7, Standard - Charge 1d20+8=17 for 5 damage, forgot that only rogues get combat advantage against opponents who have not acted.
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Cannonball

[sblock=Renau1g]
Raiyek is going to attempt to jump to his target leaping from I7 to J5. Is that I possible movement action. If so, what is the athletics roll required of him to do it?
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[sblock=OOC]
It is a legal move, but it requires an athletics check with a DC of 10, so he has a 50/50 shot of it (+0 modifier), otherwise he'll end up in a square closer, and lose the rest of his movement
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