A Problem of Nobility or Things that go Bump in the Night (Covaithe Judging)

[sblock=ooc]
Let's do this Johnmeier1 :)

Renau1g, is it true that elves can move through difficult terrain? If so, then Raiyek doesn't need to leap.

However, I did roll an athletics check which failed for the jump. I'll leave it up to you. He fails the cannon ball jump, ending up one square away. Or, he doesn't do the jump because he already has the power to navigate the difficult terrain to reach his foe and attack.

If you choose the failure jump option, Raiyek uses his minor action of divine challenge on the foe
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Raiyek charges forward easily navigating through the difficult terrain to meet his foe head on. "Palleys give me the strength to destroy this foe" he screams as he brings his sword down on his foe.

[sblock=actions]
movement: I10-I9-I8-I7-J6-J5
attack: Valiant Strike: 1d20+8 = 15 for damage: 1d10+3 = 12
minor (hit or miss): divine challenge on foe at J4


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[sblock=dimsdale]
Elves can shift through difficult terrain, but movement is still difficult to them so it costs double the cost. He'll need to jump.

Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
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[sblock=dimsdale]
Elves can shift through difficult terrain, but movement is still difficult to them so it costs double the cost. He'll need to jump.

Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
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[sblock=Renau1g]
Got it. He fails his jump then.
No attack:
Minor: divine challenge to mark foe (if possible)
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Editing movement:

Raiyek trips on a piece of rubble before his leap from the ledge. His body lunges foward and just by shear effort, Raiyek manages to land upright, although the splash covers his armor in sewage. Raiyek, discards the discomfort with his steady gaze directed on the dragonborn in front of him.
 
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Grim presses forward, studying his quarry intently and looking for weaknesses as he does so.
[sblock=mechanics]
Move: I7
Minor: Hunter's Quarry on J4
Standard: Jeer relentlessly

I really need to pick up a throwing axe or something.
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Carolina loads and fires a crossbow quarrel with a sly flourish, hoping to catch the figure near the barrel while it is distracted by the fire. Her shot strikes the barrel dead center, in a vital area. The creature in the water flinches, but then smiles as the barrel is the target.

Raiyek trips on a piece of rubble before his leap from the ledge. His body lunges foward and just by shear effort, Raiyek manages to land upright, although the splash covers his armor in sewage. As he lands, the ground is much deeper than the elf though as the dim illumination and thick sewage held a mystery. Raiyek falls under the water, his heavy armour pulling him like an anchor.

Grim presses forward, studying his quarry intently and looking for weaknesses as he does so.

[sblock=OOC Grim/Raiyek]
In case of you not doing anything, might I suggest a Total Defense as your standard action? At least you get +2 to all defenses, rather than nothing. I'll assume this.
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Seeing his opportunity, the dragonborn above Raiyek grins and pulls himself closer to the elf. He stabs downward and catches the elf in the shoulder with a stabbing motion of his longsword, although the water slows the strike down. The other dragonborn bursts out of the rubble to the east, where it had been unsuccessfully lying in wait. It opens its mouth and a gout of acidic air comes out, even affecting the waters where Raiyek is.

From out of the pipe to the west comes a dragon, his scales as black as night and tiny nubs of horns protrude from his head. He rushes out to Grim and bites down on the bugbear. The wound is not that painful, but the acid left behind is. Then it roars in rage "You dare attack me in my lair! Nightshade will destroy you!" the small dragon boasts as two more claws tear minor wounds in the ranger.

[sblock=Raiyek]
Just in case:

AQUATIC COMBAT
When fighting underwater, the following modifiers
apply:
 Creatures using powers that have the fire keyword take a –2 penalty to attack rolls.
 Characters using weapons from the spear and crossbow weapon groups take no penalties to attack rolls with those weapons while fighting underwater.
Characters using any other weapon take a –2 penalty to attack rolls.
 Creatures move using their swim speed. A creature without a swim speed must use the Athletics skill to swim, as described in the Player’s Handbook.
 Aquatic: Creatures native to watery environments have the aquatic ability. They gain a +2 bonus to attack rolls against opponents that do not have
this ability. Aquatic monsters, such as sahuagin, are noted as such.
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[sblock=OOC]
*If you don't have low light vision the enemies are treated as having concealment (from the dim light)
* - Please ensure your stats are at the ends of your posts. I need hp, defenses and resources please.
**Raiyek gets an OA as the DB doesn't have wildstep, but takes 5 damage from the DB1

DB2 - Dragon breath - hits ref 19, Raiyek and Grim takes 7 acid damage Dragon - hits Grim for 5 acid damage and taking ongoing 5 acid damage (save ends) - spends AP then hits Grim with two more claw attacks for 12 more damage

Status: Dragonborn 1 - marked by Raiyek
Raiyek - underwater - Round 1/5 of holding breath - has concealment from the water.
Grim - ongoing 5 acid damage (save ends), bloodied

Init:

Carolina - 21
Raiyek - 20 [+2 to defenses TSNT] - 12 damage
Grim - 20 [+2 to defenses TSNT] - 24 damage - ongoing 5
Baddies
Kruk - 13 < - You're up.
Georg - 12
Xoc - 12

Illumination: The moss coating the ceiling fills the room with dim illumination
Ceiling: The ceiling is 20' high
Sewage: Still difficult terrain, requires athletics check DC 14 to climb out of it
Rubble: (M,N 5,6) - Difficult terrain, but leads into water. Can get out of sewage here without athletics check.

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Kruk, seeing the dire situation unfold, moves in and attacks the dragon. "I hold no respect for black dragons and I will enjoy killing my first one!" He swings his axe.

[sblock=actions]
movement=move to H6 in order to flank the dragon.
attack: tide of iron: 1d20+11 vs AC = 26 for 1d10+5 damage = 10 NO PUSH

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Kruk is in a fighting frenzy now after drawing blood from the dragon, swings his axe again

[sblock=AP attack]
attack: basic attack 1d20+9 vs AC = 22 (hopefully a hit) for 1d10+5 = 14

please add another 4 points damage because of the Resourceful Pressence feature the mighty warlord Xoc bringing the damage to 18 points (that's the damage mod that appears on his sheet anyway).

kruk marks the dragon
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As Kruk hacks at the dragon, he thinks of an idea and yells out to Georg, "Can you move that ball of fire over the dragonborn on the floating keg. Maybe that'll get him to move." And then to the dragon. "You bleed now sewer dweller... You're not as invinsible as you thought!"



[sblock=Kruk's stats]
Adverse Condition: none
Initiative: +1
Kruk- Male Dwarf Fighter Level 2
*Passive Insight 13
*Passive Perception 13
*Senses low light vision
*HP 42
*Bloodied 21 Surge Value 10; Surges Per-Day
*AC =22
*Fortitude 17 Reflex 13 Will 13 Speed 5
*Save +5 vs. poison
+armor bonuses: resist 5 fire & resist 5 necrotic
*action Points: USED
*Second Wind: 1
basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit
Powers
*At will: Cleave, Tide of Iron
*Encounter: Passing Attack :
*Daily Standard: Comeback Strike:
*Daily Minor: Unstopable:
*Daily Free Action: Thundering Weapon (Deal an extra 1d8 thunder damage on a hit and push the target 1 square.)
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[sblock=ooc: edit on Kruk's first attack roll in regards to flanking]
since Raiyek is total concealment, that probably means that I don't get the bonus for flanking the dragon. If that is the case, Kruk's first to hit roll should be 24 instead of 26. Sorry about that.
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[sblock=Raiyek's stats]
adverse conditions: underwater-2 on attacks and athletic checks for movement

Raiyek Meliam - Male Elf Paladin (Palladys) 2
Passive Perception: 21, Passive Insight: 19; Low-light vision
AC:21, Fort:16, Reflex:17, Will:16 -- Speed:6
HP: 21/33, Bloodied:16, Surge Value:8, Surges Left:11/11
Resist 5 poison
Action Points: 1, Second Wind: not used
Powers
Valiant Strike, Holy Strike, Divine Challenge, Lay on Hands (3/3)
Piercing Smite, Channel Divinity, Elven Accuracy, Hunter's Quarry
Paladin's Judgment, Martyr's Blessing
Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.
[/sblock]

[sblock=Raiyek's OA on DB]
attack 1d20+7-2 vs AC = 5 miss
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[sblock=Renau1g]
Is DB1 hanging on to the barrel? If so, what's the athletics roll Raiyek needs to roll to pull himself up on the floating barrel? Forget that, can dragonborns swim is a better question. :)
[/sblock]

[sblock=Johnmeier1 and Tinwe]
Can you post your stat blocks on your next post since both of you attack before the bad guys do.
[/sblock]
 
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[sblock=Johnmeier1, Tinwe, and Renau1g]
I'm going to post Xoc's statblock and actions in this post. I wont post Xoc's actions however until Georg does his move he is next on the initiative order.
[/sblock]

[sblock=Xoc's actions]
TBA after Georg's actions
[/sblock]

[sblock=Xoc's stats]
Xoc- Male Orc Warlord Level 1
Adverse Condition: None
Initiative: +2
*Passive Insight: 9
*Passive Perception: 9
*Senses: low light vision
*HP 26
*Bloodied 13 Surge Value 6; Surges Per-Day 9
*AC = 16
*Fortitude 15 Reflex 13 Will 14 Speed 6
**action Points:1
*Second Wind: not used
Basic Attack: Broadsword +6 vs. AC 1d10+4 damage
Powers
Ranged Basic: Handaxe +6 (1d6+4) (ranged)
At will: Opening Shove, Viper’s Strike
Encounter: Nimble Footwork, Inspiring Word (2), Warrior’s Surge
Daily Standard: Lead the Attack
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[sblock=OOC]I am going to wait until renau1g gives the results of Kruk's attacks, dimsdale, since the position of the dragon matters.

Georg Stoneburner: Dwarf Wizard 1 (status)
Initiative: +0 Speed: 5 Passive Perception:12 Passive Insight: 17
AC: 16 NAD:13/14/14
HP: 31/31 Surges: 9/9 Surge Value: 7 AP: 1
Languages: Common (Allarian), Dwarven
Str:10 Dex:10 Wis:14 Con:16 Int:18 Cha:10

Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands
Second Wind
Flaming Sphere (used)
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[sblock=Kruk]
You can't push the dragon to the desired location from H6.

Push: When you push a creature, each square you move it must place it farther away from you

So moving it to H5 doesn't move it further away. Also, with your AP attack even if you could push to G6, you then are out of reach for the attack.

Please correct :)
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