HeavenShallBurn
First Post
Dannyalcatraz said:OK, but what does it all mean in practical terms for the searchers in the ruins? What happens when they work the materials of the ancients into new masterwork & magical items?
Aluminium=give it hardness and hit points like bronze and make it take double damage from fire(it's neither as hard nor as stiff as steel in alloyed forms and has a low melting point). But I would have armor made with it reduce the weight class of the armor and ACP penalties. Also aluminum is non-magnetic so it would be immune to magnetic related spell effects.
Titanium=treat it as mithral and add reduced damage from fire. (Note titanium is heavier than aluminum but much stronger and harder doesn't have the fatigue problems of aluminum and while it loose strength at high temperatures does not fail if not unladen until significantly higher temps) ALSO: mithral is often called "true silver" and Titanium is often found associated with silver and occurs in trace levels in many sources of silver ore.
Plastics=immune to metal or wood based spell effects, the stats would vary based on what was found but in most cases I'd say equivalent to bone. Does not corrode, rust monsters fear the sharpened PVC spear! Maybe a Buoyancy effect, lower density after all so reduced penalty to swim in it?
Asbestos=If fire were a significant danger of this post-apoc setting I can see parties surviving structures to find this. Something like Fire Resistance 20? and bonus on saves to avoid catching fire.