Is there a DM advisory on the average level a player would be expected to fulfill their destiny? I mean... a level 1 player could theoretically sacrifice themselves protecting the party (Devotion)... but not sure I'd want to encourage that.
Well, doing so before you can be raised means your character is dead and therefore won't really benefit from fulfilling their Destiny...
I do wish there were more guideline, but I think that most of them seem pretty high-level. You probably shouldn't let people take Revenge if they're swearing revenge on their greedy 0th-level landlord, for example. It should be a target that requires at least 10-15th level to kill (or at least, that high a level to get past all their defenses).
Overall inspiration seems to be encouraged more as a resource. (Excellence Destiny in my games will thrive... damn those Nat1s) Will there be suggestions on the frequency of handing out Inspiration? To balance the more narrative leaning ones (such as Dominion) vs the ones based in mechanics (Excellence).
Yeah, Excellence is my only real gripe about Destiny. I'm not quite sure what I'd do instead, though, since it's hard to show Excellence in an ability, which is generally shown through good rolls, through pure roleplaying. Perhaps require the PC to describe how they failed and learned from that failure?
Not a question, just an observation: Balance-wise I find the Excellence Fullfilment feature leaning strongly towards favouring spell-casters. Ability checks are more situational, maneuvers that get both attack & damage rolls seem to require at least 1 exertion from what we can tell so far. Magic School can benefit from this feature without expending any resources by way of cantrips.
While I haven't converted her yet, my o5e swashbuckler rogue
definitely had Excellence as her goal, as she wanted to be the best duelist. A +2 to attacks and damage would be pretty sweet.
Morrus mentioned that they're adding more schools of magic, although to me they seem more like the tags with 3.5 spells since they're things like "fire." So if these all count as proper schools rather than tags, then it could be that individual schools are a lot smaller. I don't know for sure, of course.
A bit sad though, I love getting inspired by a random flaw.
Totally agree here. Ideals and bonds are mostly covered by Destiny and Background, but I definitely want Flaws back.