Just a question for those that do Hexcrawling, played the Kingmaker AP, or generally do large area exploration:
Do you show the overland map to the players before they've begun exploring?
If you Do, what is on the map? Just geographical things (mountain, forests, river)? Structures? What?
I had thought that not showing a map (or having a covered map and slowly uncovering as they go) was the way to go, but that seemed to upset one group I tried it with.
SO MY DECISION:
I'd be drawing a big poster map of a large area beforehand. That would be the sole overland map.
As far as I'm concerned, my options are either::
1) Draw the overland geography and big huge physical features (I.e. floating landmass etc).
2) Draw the map with all the details. Large structures, etc, but simply provide no explanation of what those things to the players until their characters explore that area.
3) Draw the map with all the details, but cover it with paper and only expose one hex at a time as players traverse. This is harder than it sounds though, especially when you have features that they should be able to see if they climb a tree (like say, the hovering landmass etc).
I'm just trying to gauge which is more advisable based on responses.
Do you show the overland map to the players before they've begun exploring?
If you Do, what is on the map? Just geographical things (mountain, forests, river)? Structures? What?
I had thought that not showing a map (or having a covered map and slowly uncovering as they go) was the way to go, but that seemed to upset one group I tried it with.
SO MY DECISION:
I'd be drawing a big poster map of a large area beforehand. That would be the sole overland map.
As far as I'm concerned, my options are either::
1) Draw the overland geography and big huge physical features (I.e. floating landmass etc).
2) Draw the map with all the details. Large structures, etc, but simply provide no explanation of what those things to the players until their characters explore that area.
3) Draw the map with all the details, but cover it with paper and only expose one hex at a time as players traverse. This is harder than it sounds though, especially when you have features that they should be able to see if they climb a tree (like say, the hovering landmass etc).
I'm just trying to gauge which is more advisable based on responses.
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