RangerWickett
Legend
I do wish the options for screwing with the 'default math' were a little more tightly reined in.
Like, if PCs tend to get +x to hit, then monster defenses would tend to be 10+x. PCs might vary from x-2 to x+2, and they might be able to get combat advantage (+2 to hit) and gain some power bonus (max +2 bonus to hit). Monsters with particular roles or gimmicks might have slightly better or worse defenses (8+x to 12+x).
So you end up needing to roll 13 or higher if you're poorly optimized and just attacking a turtle monster without strategy.
11 or higher if you're normal but fighting a turtle, or suboptimal fighting a normal monster.
9 or higher if you're normal in normal conditions.
5 or higher if you're getting combat advantage and are receiving a power bonus.
And occasionally 3 or higher if you're doing everything right, and are targeting a monster's weak defense.
Give the game a normal spread of needing 5 to 11, with a few outliers due to bad builds or weak monsters. On very rare occasions, you might get a higher bonus, due to action points or daily powers. And of course if a PC is forced to use an inappropriate weapon, he might have a harder time, but that's a special situation.
(Also, you can vary it if you have higher or lower level monsters than usual, though I actually rather dislike the "numbers always go up" design, and would remove it if I were designing the game.)
That's what I'd do if I were to do a 4.5. Narrow the number range a bit more, and put a hard limit on how much buffing and debuffing you can apply.
Like, if PCs tend to get +x to hit, then monster defenses would tend to be 10+x. PCs might vary from x-2 to x+2, and they might be able to get combat advantage (+2 to hit) and gain some power bonus (max +2 bonus to hit). Monsters with particular roles or gimmicks might have slightly better or worse defenses (8+x to 12+x).
So you end up needing to roll 13 or higher if you're poorly optimized and just attacking a turtle monster without strategy.
11 or higher if you're normal but fighting a turtle, or suboptimal fighting a normal monster.
9 or higher if you're normal in normal conditions.
5 or higher if you're getting combat advantage and are receiving a power bonus.
And occasionally 3 or higher if you're doing everything right, and are targeting a monster's weak defense.
Give the game a normal spread of needing 5 to 11, with a few outliers due to bad builds or weak monsters. On very rare occasions, you might get a higher bonus, due to action points or daily powers. And of course if a PC is forced to use an inappropriate weapon, he might have a harder time, but that's a special situation.
(Also, you can vary it if you have higher or lower level monsters than usual, though I actually rather dislike the "numbers always go up" design, and would remove it if I were designing the game.)
That's what I'd do if I were to do a 4.5. Narrow the number range a bit more, and put a hard limit on how much buffing and debuffing you can apply.