AeroDm
First Post
We created a mini-game for use during D&D sessions. We wanted something that didn't break the fantasy and games like Three Dragon Ante never caught on for us. The game has organically evolved into something pretty fun. I'm looking for some folks to give it a try and give me feedback to break out of my little echo chamber.
It takes about 10 minutes to learn or 5 minutes to teach and a game can be set up and resolved in as little as 5 minutes. The link goes to a PDF that introduces the game, gives some background, a sample of play, and then plenty of printer-friendly cards if you are willing to give it a try.
The really neat thing about it is that there is a mechanism to account for Intelligence in RPGs without gimmicks like giving a +2 to a die roll which, over the long term, isn't an 'advantage' as much as a guarantee that you'll win. More intelligent characters can just hold more cards in their hand at any time, which gives more options, simulating strategy and foresight. It's a neat little solution to give an advantage while preserving competition.
Thanks in advance!
Scratch quick start 2mb PDF
More cards for when you're ready
A blog covering design and the business side of game development
It takes about 10 minutes to learn or 5 minutes to teach and a game can be set up and resolved in as little as 5 minutes. The link goes to a PDF that introduces the game, gives some background, a sample of play, and then plenty of printer-friendly cards if you are willing to give it a try.
The really neat thing about it is that there is a mechanism to account for Intelligence in RPGs without gimmicks like giving a +2 to a die roll which, over the long term, isn't an 'advantage' as much as a guarantee that you'll win. More intelligent characters can just hold more cards in their hand at any time, which gives more options, simulating strategy and foresight. It's a neat little solution to give an advantage while preserving competition.
Thanks in advance!
Scratch quick start 2mb PDF
More cards for when you're ready
A blog covering design and the business side of game development
Last edited: