That's a big one to me. There's no good reason to have the spellcasters base their entire repertoire on one ability score. Splitting that up in some way would definitely be wise.All classes MAD
I'm following what you're saying, and I agree with a lot of it, but I hope you realize how silly it is to suggest that Wizards have a base of zero skills known.Wizard.- reinstate the forbidden school limits, no more casting spells from your banned schools. Reduce skill points to 0+int. Universalists don't have to ban schools, but they lose access to the strong versions of all spells and key feats which require specialization. No more UMD.
I'm following what you're saying, and I agree with a lot of it, but I hope you realize how silly it is to suggest that Wizards have a base of zero skills known.
At a practical level, it's a question of whether to design with an eye toward casual play or toward system masters. Can you assume that every wizard is going to end up with Int 20? Should the system be built to minimize the excesses of min-max-ing, by reducing the benefits and increasing the costs? Or should it be built to encourage those excesses, by accepting that as a baseline, and requiring players to go above and beyond that in order to see any real advantage?
We're seeing some of this with the design of Next, where you get leather armor that has a +1 bonus because obviously anyone wearing it is going to have high Dexterity, and they need to accommodate Dex 20 without letting that exceed the bonus from heavy armor. To the extent that you might as well not wear any armor, if you don't have the stats to back it up.
Going further, do you balance evocation spells (for example) around the assumption that anyone casting it is going to have all of the feats and other things that improve damage and saves, etc? Or do you balance them around the spells, such that any bonus is actually a bonus?
One benefit of increasing MAD (@payn) for the wizard would be avoiding that dynamic. For example, what I do is have one ability score stand for stamina (spells/day) and another for DCs. It's unlikely that you can max them both and other ability scores haven't changed in importance; thus the numbers will tend to be lower.It was based on the fact the wizard class has a de facto 4 skill points per level just because it needs Int to work.
I've always found that wizard is more of a beginner class. That is somewhat paradoxical because of its obvious complexity, but I think it's because advanced players know better. And, by comparison, the PF sorcerer is bringing a lot to the table.but the class just attracts system masters (again if you are casual let me show you the sorcerer, the wizard class is just too complex for a casual player, just limiting it to be inline with the other classes when used with a moderate array sounds reasonable).
But you've removed the ability for a wizard to devote more to Intelligence in order to gain more skill points. Every other class, from barbarian to sorcerer, can choose to put a 14 in Intelligence and get +2 skill points per level; with a base of 0, wizards don't have this anymore, and are instead penalized even more than a commoner for taking low Int.It was based on the fact the wizard class has a de facto 4 skill points per level just because it needs Int to work.
One one hand I can see the impetus to do this, but on the other, we need more granularity in this arena; "good" and "bad" is not enough.- reduce the gap between good & bad saves (like in 4th edition)
I don't get the feat chain hate. What's the issue people have with them?- cap the feat chains at 3 or 4 feats max
This is an important one; another thing that Trailblazer did but PF didn't. For one thing, those types of abilities are way to general to be restricted to one character and not the next. The feats then become to important and too wide in scope because of it.- change some feats (weapon finesse/power attack) into combat options