Ahnehnois
First Post
True, but at the moment, a 20th level character's worst possible base save is only 6 worse than his best, which is not enough to cause that phenomenon. Bring it any closer and they wouldn't be much different (let alone would there be room for a distinct middle ground).You can't put too much spread on ST. If you do, then if you want to challenge a PC with a good ST, you will screw PCs for whom the same ST is bad and who won't have a chance to make it (save for a 20).
In practice, the difference may be significantly larger due to factors besides the base save; a fighter almost certainly has not only good fort but high Con the best Con item and resistance item he can afford and possibly a few other bonuses. OTOH, your feeble wizard likely has skimped in those areas.
The point is that if limiting the difference is important, but it isn't being caused by base saves to begin with, than other factors have to be considered.
True, perhaps, but a hard issue to address. After all, there has to be some reward for advancement. Maybe it's a question of changing feat chains to reduce this kind of play, but that's a very nuanced design issue.People don't like feat chains because they want to have their super-combo-feat right now to pwn. But they don't realize that if they have their combo too fast, their character will always do the same trick for 20 levels, and then they will get bored of it.