Graybeard
Explorer
I view the rules as guidelines. Some I use as written, some I modify depending on the situation, some I ignore. In the games I play in, the GMs are different. One uses the rules all the time unless there is no rule for a situation, then he uses group consensus based on common sense. The other GM plays loose with the rules and is more concered with how the game flows than wether or not a certain PC or NPC can or cannot do something because there is a rule that says so. An example is the character I play in his Eberron game has a drinking problem. The character isn't drunk all the time but if he starts, he has to make a will save after a few to see if he can stop. I find that to be reasonable and it is not something you find in the rule book. On numerous occasions, I wanted my character to be able to do a specific task. One such task was to try to topple over a large statue onto a villian. Since there is no specific rule for that, the GM let me do a Use Rope check to lasso the statue, then a strength check to see if I could pull it over.
In summary, I prefer a system that there are some rules but not rules for everything. I feel that it would bog down the game too much if you constantly had to look everything up for even the smallest action. I played for a GM who made up rules for every possible action, no matter how small. That game was not much fun.
In summary, I prefer a system that there are some rules but not rules for everything. I feel that it would bog down the game too much if you constantly had to look everything up for even the smallest action. I played for a GM who made up rules for every possible action, no matter how small. That game was not much fun.