Ok this idea just pinged into my head so bear with me if its a bit rough.
starting with an equal party:
1)keep a count of gold/equipment rewards as each party member levels
make a note of the average payout at each level.
2)when a chararcter dies. allow the player to roll up another.
3)level that player to highest party level.
4)HOWEVER the player gets 1st level feats,powers, and gear.
5)the player is the in debt to the DM for the XP to the current level.
6) the player pays 10%+ of the xp gained to this debt.??
7)they then have 2 levels. their lower(real) level, as the XP debt is paid off this levels up and they gain gear/powers/feats. and thier upper or "party boosted" level, this also levels up, but they only gain the usual +1/2 bonuses from this level.
will this work? will the player drop behind the party too far at 90% payback? will thier power/feat/kit level catch up fast enough at 10%? should it be a fixed 50%
starting with an equal party:
1)keep a count of gold/equipment rewards as each party member levels
make a note of the average payout at each level.
2)when a chararcter dies. allow the player to roll up another.
3)level that player to highest party level.
4)HOWEVER the player gets 1st level feats,powers, and gear.
5)the player is the in debt to the DM for the XP to the current level.
6) the player pays 10%+ of the xp gained to this debt.??
7)they then have 2 levels. their lower(real) level, as the XP debt is paid off this levels up and they gain gear/powers/feats. and thier upper or "party boosted" level, this also levels up, but they only gain the usual +1/2 bonuses from this level.
will this work? will the player drop behind the party too far at 90% payback? will thier power/feat/kit level catch up fast enough at 10%? should it be a fixed 50%
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