duhexenhase
First Post
Unsure of whether or not his plan would work, Meepo knew there was nothing to it but to do it. "Well, here goes nothing."
He jumped backwards and then pointed at the dwarf on the wall. "You're mine, stonechild." Meepo bolted forwards, scrambling up Ingot's back, and without pause, wrapped a length of the whip around the dwarfs right leg. "Ha, I have you now," Meepo shouted in victory before penduluming straight into the wall. He collided with a thud, only managing to a feeble "What!"
He planted his feet firmly against the wall and jumped backward, trying to use leverage to bring the dwarf down. As he swings close to Ingot, he feels the warforged grab his scaly leg. "Yay! Teamwork. All kobolds know two are better than one, and that five are better than two."
[sblock=actions/stats]
Minor = Shifty to shift to M7
Standard = As part of a charge move to M9, up Ingot, and then long jump to L10. Long jump (1d20+2=6). So, R1, would you think that the "move at least 2 squares" requirement has been met and my jump could be considered to have a running start? If so, I pass. If not I fall taking 1d10 damage. If I succeed, Attack the dwarf (1d20+6+1=18)
Hopefully the 60lbs of Meepo's kobold bulk will do something. I should still be ten feet from the ground, which would be 2 squares of pulling movement. However you call this, R1, I'll be sure to make it look cool.
Meepo the Brave Male Kobold Warlord 1
Passive Perception: 16, Passive Insight: 11
AC: 17, FORT: 14, REFLEX 14, WILL 12 -- Speed: 6
HP: 27/27, Bloodied: 13, Surge Value: 6, Surges left 9/9
Initiative +4
Action Point: 0, Second Wind
Conditions
Powers
Shifty
Commander's Strike
Wolf Pack Tactics
Diabolic Strategem
Inspiring Word; used once
Fearless Rescue
[/sblock]
He jumped backwards and then pointed at the dwarf on the wall. "You're mine, stonechild." Meepo bolted forwards, scrambling up Ingot's back, and without pause, wrapped a length of the whip around the dwarfs right leg. "Ha, I have you now," Meepo shouted in victory before penduluming straight into the wall. He collided with a thud, only managing to a feeble "What!"
He planted his feet firmly against the wall and jumped backward, trying to use leverage to bring the dwarf down. As he swings close to Ingot, he feels the warforged grab his scaly leg. "Yay! Teamwork. All kobolds know two are better than one, and that five are better than two."
[sblock=actions/stats]
Minor = Shifty to shift to M7
Standard = As part of a charge move to M9, up Ingot, and then long jump to L10. Long jump (1d20+2=6). So, R1, would you think that the "move at least 2 squares" requirement has been met and my jump could be considered to have a running start? If so, I pass. If not I fall taking 1d10 damage. If I succeed, Attack the dwarf (1d20+6+1=18)
Hopefully the 60lbs of Meepo's kobold bulk will do something. I should still be ten feet from the ground, which would be 2 squares of pulling movement. However you call this, R1, I'll be sure to make it look cool.
Meepo the Brave Male Kobold Warlord 1
Passive Perception: 16, Passive Insight: 11
AC: 17, FORT: 14, REFLEX 14, WILL 12 -- Speed: 6
HP: 27/27, Bloodied: 13, Surge Value: 6, Surges left 9/9
Initiative +4
Action Point: 0, Second Wind
Conditions
Powers
Shifty
Commander's Strike
Wolf Pack Tactics
Diabolic Strategem
Inspiring Word; used once
Fearless Rescue
[/sblock]
Last edited: