• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

A Simple Job (Erekose13 Judging)

Calren was startled out of his revelry at Benedict's shout of warning. "Blast it, I'm getting soft. Let's go, Ghostsnout!" With a fierce battlecry, he nudged Ghostsnout into a trot to close the distance. Taking careful aim with a boomerang, he let it fly when he got closer, getting ready to catch the boomerang if it missed.

He shouted up at the attacker. "Come down and face me, coward!"
[Sblock=OOC]Guide Mount with Knees Ride Check 1d20+4 (Ranks)+ 4 Feat (Dinosaur Wrangler) + 3 Dex (1d20+11=14)
Guiding Ghostsnout to space H7 (Move action for mount)
Attack Roll at #2: Boomerang attack roll: +1 BAB +1 Size +1 Racial +3 Dex - 1 Range= +5 (1d20+5=19)
Damage If I Hit: Boomerang damage: Base 1d3+2 (1d3+2=3)
Attack roll to catch if I miss. Boomerang Catch roll: +1 BAB +1 Size +1 Racial +3 Dex - 1 Range= +5 (1d20+5=12)
Using move action to grab another boomerang if I hit with the shot[/sblock]
 

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Irrinaer looks up at the floating bandit, and his eyes go temporarily blank. His mind reaches for the bandit's, engulfs it and then squeezes.

(Mind thrust, doing the whole of 2 damage)
 

Round 1

(At this point #1 is still hidden.)
(For you guys on mounts, your PC is in the upper left-hand corner of the mount's squares.)

Thral'k's shot is way off the mark for bandit #2.

Irrianaer's Mind Thrust does some damage to #2.

Calren urges his dinosaur mount to move and his boomerang strike hits home on #2.

Bandit #2 starts to fall slowly to the ground.

Swift prepares to take defensive action for his boss.

Benedict's shot is would have been narrowly dodged by bandit #2, but now hits home.

Bandit #1 stands and prepares to shoot, when Swift jumps to action, performing an Aid another to Hubble's AC (1d20+5=14)

Bandit #1 leaps into the air flying, and his Crossbow shot with sneak attack (1d20+5=21, 1d8+2d6=11) hits Hubble square in the chest.

Hubble goes down.

Shade delays.

Initiative:
Thral'k 20 (full hp)
Irrinaer 16 (full hp)
Calren 15 (full hp)
Swift 14+ (full hp)
Benedict 14 (full hp)
Bandits 13 (#1 full hp, #2 down 20)
Shade delays (full hp)
 

Attachments


"Employer's down... that's not good!" tells Benedict to himself as he grabs another arrow, but that time, he is tooq uick and didn't got a good aim at the bandit.

[SBLOCK=OOC]Attack: 12, Damage: 8[/SBLOCK]
 

Calren cries out joyously as his boomerang connects and the bandit looks like he loses consciousness. "Got him! You see that Ghostsnout? Perfect shot!" He quickly looked around for other targets, and cringes as he sees their employer take a bolt through the chest.

"Come on friend, letting our meal ticket die means we dont get paid, and I dont get to keep you in fresh chickens." With a quick flick of the reins, he urges Ghostsnout forward to intercept the second bandit, shouting at the occupants of the wagon as he passes "I hope one of you guys knows how to heal, cause I want to get paid after this is over!" So saying, he tosses his second boomerang at the bandit, while reaching for another one.

[sblock=OOC]My mounts a Medium, so no worries about spacing here. Also, love the little pwn label. :D
Guide Mount with Knees Ride Check +4 (Ranks)+ 4 Feat (Dinosaur Wrangler) + 3 Dex = +12 1d20+12=27
Guiding Ghostsnout to space M7 (Move action for mount)
Attack Roll at #1: Boomerang attack roll: +1 BAB +1 Size +1 Racial +3 Dex -1 Range= +5 1d20+5=23
Damage If I Hit: Boomerang damage: Base 1d3+2 1d3+2=3
Attack roll to catch if I miss. Boomerang Catch roll: +1 BAB +1 Size +1 Racial +3 Dex -1 Range= +5 1d20+5=25
Using move action to grab another boomerang if I hit with the shot
[/sblock]
 

Thral'k hisses as the boss goes down, his main concern the lack of payment that would result if the softskin died. However, he had more pressing concerns---the slaughter of the softskin that though it could fly. Sprinting forward, Thral'k nocks another arrow and lets it fly. A loud curse can be heard as the arrow misses wildly.

[sblock=OOC]Move to O8 in order to be w/in 30 ft. Attack: AC 9.[/sblock]
 

Once more irrinaer reaches out with his mind, trying to squeeze the life out of the sparkling, bubbling cauldron that is the mental essence of the bandit.

(mind thrust doing 5 damage)
 

Round 2

Thral'k's shot is way off the mark for bandit #1 as he moves closer.

Irrianaer's Mind Thrust does some damage to #1.

Calren urges his dinosaur mount to move and his boomerang strike hits home on #1, bruising him some.

Swift checks his boss for signs of life, and pulls out a potion.

Benedict's shot goes wide of the flying bandit.

Bandit #1 flies over to Fred, where he stabs with his rapier. (1d20+5=22, 1d6=2)


Initiative:
Thral'k 20 (full hp)
Irrinaer 16 (full hp)
Calren 15 (full hp)
Swift 14+ (full hp)
Benedict 14 (full hp)
Bandits 13 (#1 down 8, #2 pwned)
 

Attachments


Benedict drop his bow and start to move toward the flying bandits. As he do so, he grabs his chain. Once under the bandit (OOC:Moved 30 feet) he swings his chain to get the bandit by under (OOC: +2 mean 10 feet, reach of the chain), but unused to attack flying tarhet, miss (OOC: attack: 13, not counting penalty like height advantage if any apply).
 


Into the Woods

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