Uller
Adventurer
The problem is outlined fairly well in the podcast from the other day: In the playtest session that was streamed (and available on YouTube), a party of 5th level characters is successfully ambushed by 4 ghouls. Since the ghouls get three attacks per round and each attack has a DC 12 con save to avoid paralyzation, before the party could react two of four PCs are taken out of the fight (and because the players were rolling poorly...dice had a role here). Mike Mearls and crew were somewhat taken aback by this and in the pod cast they mention that a 10th level party would have had the same trouble because there is no scaling of effects that require saves. So PC power scales via damage (given and taken) but not via ability to resist effects: a 3rd level monster with an effect that paralyzes or restrains a character is essentially _more_ powerful when attacking a higher level PC. They argue a 10th level fighter should not have the same fear of engaging a group of ghouls as a 3rd level one. So the proposed solutions seem to be give a scaling save bonus. I agree there needs to be a solution of some sort. PCs should get better at avoiding effects, not just better at taking damage (and ghouls shouldn't get three shots at paralyzation)
Edit: and higher level monsters should get better at imposing effects...presumably they do via higher ability scores but I'm not sure that is quite enough). I don't want to see the 4Eism of everyone gets better at everything drastically as level gets higher but some middle ground should work
Edit: and higher level monsters should get better at imposing effects...presumably they do via higher ability scores but I'm not sure that is quite enough). I don't want to see the 4Eism of everyone gets better at everything drastically as level gets higher but some middle ground should work