Szatany
First Post
I always use this rule, and it worked like charm:
1st level players get 5 fate points (like in warhammer). Whenever you would die, he can spend a fate point to survive the effect instead, and is safe from it if possible (attacker loses interest, if he felt into lava he drifts into a stone, etc.). Whenever a character gains level, he loses one fate point if he has any left. Gods protect weak heroes but more powerful ones must take care of themselves.
1st level players get 5 fate points (like in warhammer). Whenever you would die, he can spend a fate point to survive the effect instead, and is safe from it if possible (attacker loses interest, if he felt into lava he drifts into a stone, etc.). Whenever a character gains level, he loses one fate point if he has any left. Gods protect weak heroes but more powerful ones must take care of themselves.