S
Sunseeker
Guest
Yeah, I thought about that, but we were hoping to save the physical city as well.On another note I think a by-the-book Teleportation Circle will stay open long enough to move quite a few people through, if they are lined up beforehand and everything goes smoothly. I remember someone doing the math in an ancient thread, if anyone wants to search that up.
The basic plan would be: line up a bunch of people, open T-Circle to somewhere safe, send everyone through that you can. Repeat until you run out of spell slots or time.
This obviously doesn't help the city itself (buildings and such) but it saves the people.
The closest I've come is the 9th level ability from the 3.0 Planeshifter prestiege class which has a variant Planeshift that can move 100ft/CL of physical area. (all unwilling creatures get a DC 20 to negate, and it negates the entire shift)What's the save if the city is unwilling?
But seriously - what's the save if the city is unwilling? And how would that be defined? Asking for a friend who would immediately abuse such an ability.
That's what I'm largely coming to understand.Not that I'm aware of, but in my homebrew world part of the world's backstory is that there is a city state ('Dee') ruled by an archmage of exceptional prowess that teleported an invading army into the midst of a desert when they dared march on the city state. If you can find the power to teleport a city, it should be no particular difficulty to teleport or planeshift the invading army instead.
As to the power level, 15th is not a particularly high level game compared to the ambitions you seem to have. You are talking magic that is generally beyond the power level of a Wish spell. As a DM, I might allow the Caliph of the Djinn to grant a Wish of that potency, but only to planeshift the whole city to the Plane of Air (where he would not necessarily wish to relinquish it). Likewise, I'd allow Asmodeus, Pazzuzu or Ssendam to grant that Wish if it was made earnestly and collectively by the entire city, but you wouldn't like the result of it.
As for doing something like that as a PC, I'd expect you'd need to be around 30th level in 1e-2e or around 40th level in 3.X. You might want to look at some of the Epic Seeds and Epic spellcasting in the Epic Level handbook for 3.0 for some guidance as to what it would take in 3.X (not that those rules are in anyway close to perfect). Again, an Epic Spell to move an invading army would in my opinion be easier than an Epic Spell to move the city.
I took a look, but can't find it. If you come up with a name or remember which spell, I'd be happy to look further.There's actually a spell in... Magic of Faerun (? not sure) that does something like this, and is apparently how the Shades used to move their flying cities around. So there is precedent for such spells existing, if the DM wants to allow it.
Yes, it's called Wish.
I wouldn't roll the dice with my DM on a Wish.Only if you're willing to roll on DM.
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