"Thank the Wind and may it blow the stench of this foul place from our nostrils! That looks like the entrance to their den. The place may have wards or traps to keep unwanted visitor stumbling in uninvited. Perhaps Saranna you could take the lead and make sure the way is clear?"
Doubtful there is going to be much to talk about with the evil creatures that doubtlessly await inside Relic takes the opportunity to prepare himself for more bloodshed.
[sblock=OOC] Thanks for the tip about the level up. I suspect that whatever awaits us on the other side of the entrance is going to be brutal if we need to level up!

I'll level up Relic now so he's ready for tomorrow.
By the way, do we want to go in guns blazing or with a view to talk to try and get information out of the bad guys to clear the potion makers name or with some half baked concocted scheme to bluff our way in, get the information from them unwittingly and then get the drop on them in the fight? [/sblock]
[sblock=Actions] Relic uses his wand to cast Mage Armor on himself. [/sblock]
[sblock=Relic] (Lvl 4) Human Wizard 3/Oracle 1
HP: 30/30
AC: 18
Touch 14
FlatFooted 16
Initiative: +4; Temporal Celerity: Rolls initiative twice and can use either result
Status: Mage Armor
Fort: +2
Ref: +3
Will: +6
Wizards Spells: lvl 0: Ray of Frost, Mage Hand, Daze, Ghost Sound
Lvl 1: Shocking Grasp; Sleep; Colour Spray: USED; Cause Fear
Bonded Ring:
Pearl of Power (lvl 1):
Lightning Flash 7/7 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 1/3 uses left today
Wand of Mage Armor: (48/50) charges
Consumables: 4/4 CLW Potions
Scrolls prepared for Battle: Magic Missile
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]